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Actionable Gamification

Beyond Points, Badges, and Leaderboards
Lu par : Scott R. Smith
Durée : 12 h et 29 min
4,0 out of 5 stars (2 notations)

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Description

The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification pioneer Yu-kai Chou takes the listener on a journey to learn his 12 years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

©2015, 2017 Yu-kai Chou (P)2017 Yu-kai Chou

Ce que les auditeurs disent de Actionable Gamification

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Global
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  • Global
    3 out of 5 stars
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  • Mark
  • 06/04/2018

Great book, but the Author...

I really love the content of the book, but have struggled to get through it because of all the little side comments that make the author seem very arrogant. He could have left out about a page worth of content in the book that makes up all of these comments and I would likely be at a 4 or 5 star rating. It makes the book feel unrelatable even though the actual content is extremely relatable. If you can push through the small remarks, you will be rewarded with a tremendous amount of knowledge on what motivates people and how gamification can be used to influence these motivations.

5 personnes ont trouvé cela utile

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    2 out of 5 stars
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  • Abel
  • 07/09/2017

Just a bunch of rules and no source references

If you wanna learn how Gamification works and how to apply it, read Reality is Broken by Jane McGonigal. This book has tried to summarize the theory while implying the author came up with it by himself while giving no one the proper credit. This is not even a simple breakdown, it's 8 core areas, with a bunch of numerical rules inside each. Hardly practical.
Most of it is self advertising. I returned the book after listening to half of it. There are cool points but these are better explained in other literature.
If you want to take a shortcut or just be able to add this topic to your LinkedIn, this book is for you. Just don't go thinking you can apply it to a product.

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  • Arel Avellino
  • 14/07/2017

Best book on gamification

So many books on this subject are fluffy, solely spending time on adding badges and leaderboards to everything which in my personal experience is only sometimes effective in motivating people. But Yu-Kai unpacks the whole science behind human motivation and how to really use gamification in anything. Very engaging book and will definitely re-read and continue to add notes.

7 personnes ont trouvé cela utile

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    3 out of 5 stars
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  • Ian Derrington
  • 23/12/2018

good concepts made but too much self marketing

Good book with reasonable concepts. It is annoying that he is always trying to get you to advertise for him with Twitter and sell his framework consulting capacity. At the end he even compares himself with Jesus as a prophet of sorts... So, other than trying not to throw up at his massive ego (or low self esteem?) the framework he presents seems to be pretty useful. Certainly worth reading.

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  • sharon d o'connor
  • 30/06/2017

Not good as an audible book

There are lots of good ideas that I will follow up on. The audible book is too hard to follow. Lots of references to things I need to recall and then I lose track and have to rewind. The gamification of the book, i.e. Stop now and post something to social media, is annoying and not conducive to the Audible experience. I listen to books while I drive, I can't do that. I returned this by chapter 8.

5 personnes ont trouvé cela utile

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    5 out of 5 stars
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  • Utilisateur anonyme
  • 18/03/2019

very long but good book!

I love the framework. I love the methodology. the book is so long but good.

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  • Utilisateur anonyme
  • 19/07/2020

One of best practical gamification books

Applying this book can lead to: Better products. Better user experience. More self awareness. Thanks Yu-kai Chou

  • Global
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  • G. C.
  • 11/09/2019

Valuable content delivered a bit poorly

The book has a great academic approach towards designing games and thinking about gamification concepts for your non-game-products. The concept of the eight core drives makes sense and can be used like a template for your own concepts. I didn't really like the narrator's performance, it feels like he was rushing through the content in a lot of places and didn't really highlight the parts that should've been highlighted. Also, while I appreciate the self-branding efforts of the author (you will hear "the Octalysis framework" a LOT) it becomes slightly too much after a while to hear him talk about himself and his framework over and over again. In the end he even uses his (admittedly great) framework to - spoilers - redesign his own homepage... Duh. In summary, there is a lot to be learned here, if you can overcome the slightly annoying performance of the narrator and the try-hardiness of the author.

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  • David Donohue
  • 18/08/2019

Super Useful Framework

I have read a number of titles, at least five bucks, on game if Acacian. This one is the best by far. The framework Octalysis is very much based on cognitive science and realities of how the human brain is motivated. You can use this framework on just about any situation to come up with ideas on ways to better engage people.

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  • Amazon Customer
  • 21/05/2019

An excellent, thoughtful contribution to society

Author clearly explains tools used to design games, social contexts, websites, apps and more in ways to enhance positive outcomes. And various pitfalls. Highly recommend for anyone in a leadership or creative capacity.

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    5 out of 5 stars
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  • Utilisateur anonyme
  • 28/11/2018

this book is a game changer!

Yu-Kai manages to give very useful examples and explains a framework called octalysis with which you can manage to design products, workplaces, marketing and education focused on the human users. it's an eye opener, and I am 100% sure, when used well this technique can help to make significant change in lives! I listened to the audiobook while sometimes reading the ebook, and constantly made notes and summaries off the learnings of every chapter. though it didn't feel like working through but more like doing what I actually unknowingly wanted to do for a very very long time. of course, with me it met a gamification enthusiast so I got hooked after the first few sentences. although it seems unbelievable to me, as a StarCraft veteran, that someone who excessivly played Diablo 2, could come up with such a genius framework ;)

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  • Ralph W.
  • 17/08/2018

Very inspiring book.

Never was an avid Computer gamer, but this Octalysis framework provides great insights into human morivation.

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  • thomas h.
  • 09/08/2017

Very valuable for me

This book shows clearly what motivates people for actions. You'll not find clear instructions how to engage. Behaviours are shifting anyway. But you will find all elements you need to start with gamification. Even for people with more experienced gamification as me it's very useful and the framework helps to bundle the techniques.