• Blood, Sweat, and Pixels

  • The Triumphant, Turbulent Stories Behind How Video Games Are Made
  • De : Jason Schreier
  • Lu par : Ray Chase
  • Durée : 7 h et 57 min
  • Version intégrale Livre audio
  • Date de publication : 05/09/2017
  • Langue : Anglais
  • Éditeur : HarperAudio
  • 4 out of 5 stars (5 notations)

Prix : 24,85 €

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Description

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.

Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

©2017 Jason Schreier (P)2017 HarperCollins Publishers

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Notations

Global

  • 4 out of 5 stars
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Performance

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Histoire

  • 4.5 out of 5 stars
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Il n'y a pas encore de critique disponible pour ce titre.
Trier par :
  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • SAMA
  • 27/11/2017

Behind the Scenes

The stories in this book are:

1. Pillars of Eternity: How crowdfunding changes the rules, and changes the priorities of the developer who promised backers certain gameplay features, against deadlines and a limited budget. This story provides a better understanding of the benefits and drawbacks of crowdfunding.
2. Uncharted 4: How too much success affects a studio, and how to successfully end a successful series. It is also the story of The Last of Us, which nobody expected to be successful early on. I enjoyed all the possibilities of how different this game could have been.
3. Stardew Valley: The great risks and heartwarming payoff of going solo. The ending made me want to play this game.
4. Diablo 3: The troubles of online-only games, and the angst and pressures of racing against time to meet player expectations. In the end, it is a success story that had a lot of challenges and frustrations along the way.
5. Halo Wars: How games are transformed in the middle of development, and the pressures of working against a deadline. The Age of Empires developers are behind Halo Wars. Who knew?
6. Dragon Age: Inquisition: How EA corporate politics and poor can slow down game development and creates a large degree of developer frustration. After reading this, I have a better understanding of why EA is a blight on video games.
7. Shovel Knight: The quest to create an iconic character inspired by classic NES games and characters. It provides an insider look into an indie game team and the challenges they face.
8. Destiny: The challenges of combining multiple genres and trying to create something that's never been done before, and how past successes tend to dictate what the next success would look like. It is also the story of how a developer matures.
9. The Witcher 3: The reason for the volume and quality of content is revealed, in one of the most fascinating and enjoyable chapters of this audiobook.
10. Star Wars 1313: How a game that can do no wrong ends up being buried due to corporate politics. Delayed because of Disney and canceled outright by EA, this is the game that makes you wonder, what if? Also, f*ck EA.

19 sur 20 personne(s) ont trouvé cet avis utile.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Celina L Dobson
  • 11/11/2017

Ray Chase is great!

I'm glad I purchased the audio version of this book because listening to Ray Chase was a delight. Having a voice actor of video games narrate a book on video games was a solid choice.

Overall, the book was a nice slice of various company's descent into and occasionally ascent from the madness of producing video games. The anecdotes are both humbling and harrowing and are sure to make game fans think twice when they criticize a game. As noted, with all the moving parts and preferences, it's miracle any game gets made.

Worth the read, or preferably, the listen, if you are a fan of or just curious about video games and their production.

4 sur 4 personne(s) ont trouvé cet avis utile.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • James Sadler
  • 23/09/2017

Great inside look into the gaming industry

What did you love best about Blood, Sweat, and Pixels?

As someone who has played video games since their childhood, and flirted with the prospect of maybe one day making video games, Blood, Sweat, and Pixels is a fantastic look inside a variety of studios as they worked through development of their titles. I loved that the author interviewed developers from different grades of studios; from the one-man indie developer all the way to AAA game studios. It offers a great answer to why video games cost so much money, and why they take so long to make. I would offer this up to anyone that wants to get into the industry, on any level.

What did you like best about this story?

My favorite segment/chapter was probably the one on Star Wars 1313 as it told the story of how that game came to be, and why it disappeared. It was heart wrenching, but also somewhat inevitable with how Lucas Arts was run once upon a time.

Was this a book you wanted to listen to all in one sitting?

I listened to this book while doing my weekly running, and always found myself wanting to continue listening, which pushed me to run just a little bit more.

Any additional comments?

My only negative, and it is a good negative to have I guess, is that I wish there were more chapters. It was amazing to hear how the different studios approached their problems, and how some of them made the same mistakes as others did (i.e. Destiny and Diablo 3). I just wanted more in the end.

2 sur 2 personne(s) ont trouvé cet avis utile.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Amazon Customer
  • 07/09/2017

A must read, truly.

If you love video games, this should be the first book you read about them.

1 sur 1 personne(s) ont trouvé cet avis utile.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Reuben M.
  • 31/10/2017

I enjoyed this book.

It's required that I use at least fifteen words to say I liked this book.

2 sur 3 personne(s) ont trouvé cet avis utile.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Juan Manuel Valverde
  • 11/07/2018

Excellent job describing game development

loved listening to every single story specirically stardew valley and witcher 3's. very compelling and easy to listen

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Seth
  • 07/07/2018

An illuminating insight into the trials of gamedev

Blood, Sweat, and Pixels is a insightful illumination into an astonishingly secretive industry. It's a beatiful post-mortum of some of the most beloved games ever made. Want to know more about the struggles, hardships, and Victories of deveopers. Look no further!

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Jurgen
  • 07/07/2018

A Must Read for those Who Love Games

Jason Schreier's Blood Sweat and Pixels lets folks take a peek behind the curtain to see the hard work and sacrifice game developers must commit to. A must read.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Derrick Haynes
  • 02/07/2018

Amazing stories about the making of video games

I've been a causal fan of Jason's reporting for a few years now so I was excited to finally pick up his book. It did not disappoint. I absolutely loved this book. It really makes you stop to think about all of the people who give so much of themselves to make the games we all love and play.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Chandan
  • 27/06/2018

Definitely worth the money

this is an amazing book. definitely a book to read in a lifetime for a game developer.

Trier par :
  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Jörn Zulka
  • 12/03/2018

Hinter den Kulissen

Ein intressanter Einblick in die Spieleindustrie und was dahinter steckt. Wenn man sich für Spiele intressiert und deren Entstehung lohnt sich das (Hör)buch auf jeden Fall.

  • Global
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    4 out of 5 stars
  • Tim
  • 04/01/2018

Entertaining insight into the development of actual famous games

Easy to listen to, nice stories. Could go a bit more into detail for my taste, but remains more accessible to a broader audience as is. Nice to have some insights into some of the most famous games‘ development process.

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Philipp Jensen
  • 22/12/2017

I only wish it was longer!

Great narrator, great stories! It could have gone on for many more chapters if I had my way... hope there will ne a sequel!

  • Global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
  • Mathias
  • 15/09/2017

Faszination Videospiele

Wer sich auch nur ein wenig für Videospiele interessiert, sollte unbedingt reinhören.

Jason Schreier (Kotaku) liefert spannende Hintergrundgeschichten und Insights zu unterschiedlichsten Games: von Indie bis AAA-Produktionen.

Ray Chase spricht das Ganze sehr flüssig, deutlich und ist damit auch sehr gut zu verstehen, wenn man kein "native speaker" ist.