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Press Reset
- Ruin and Recovery in the Video Game Industry
- Lu par : Ray Chase
- Durée : 8 h et 14 min
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Description
From the best-selling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart - and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games - Bioshock Infinite, Epic Mickey, Dead Space, and more - on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games - and whether the business of making games can change before it's too late.
Commentaires
“Schreier covers the notoriously secretive gaming industry [and] knows it well.” (GQ)
“Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.” (Booklist)
“My only complaint about Blood, Sweat, and Pixels is that there wasn't more to read.” (Forbes)
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Ce que les auditeurs adorent à propos de Press Reset
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- Hazim
- 31/05/2022
Un indispensable
Un livre plein d'informations et d'éclairage sur l'industrie du développement de jeu vidéos. Ca reste un indispensable pour tout développeur ou personnes qui s'intéresse à cette industrie.
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- Amazon Customer
- 14/09/2021
Audio Quality is Inconsistent
Sounds like random portions had to be recorded by the narrator from home with whatever he had available. These portions are extremely short. maybe 2 words here. Maybe 3 sentences there. Very short but very common, randomly spread out throughout the book. These short snippets sound compressed, similar to the sound one may have on a Nintendo DS. I switched frequently from 3 different Bluetooth devices and my Galaxy Note 10+'s built in speakers. These brief moments of poorer audio quality would occur across all four of my means of playback, suggesting to me that it was a problem on the recording end and not my playback method.
Another equally entertaining and informative book about the game industry. It does into fairly detailed examples\stories of the industry's instability that all nicely connect or overlap as if it was the MCU.
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13 personnes ont trouvé cela utile
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- Denis
- 20/05/2021
Very average....
I think this book had little interesting information, just a few stories and nothing else. Sold purely on Jason being a relatively famous journalist - I enjoyed his previous book way better. No solid data, no analysis, no conclusions, just bunch of stories together in one book.
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10 personnes ont trouvé cela utile
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- Zack b.
- 20/05/2021
Wonderful look into the unstable world of game dev
It was bitter sweet to hear the accounts of people chewed up and spit out by the industry
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10 personnes ont trouvé cela utile
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- Victor @ theAudiobookBlog dot com
- 14/09/2021
Video games industry enthusiasts should definitely pick this one up
Jason Schreier is one of the most respected and trusted journalist covering The world of video games. If you’re a fan of this industry you can do yourself a favor and pick up this riveting audiobook.
I absolutely love the fact that the two worlds that I love the most collided into this audio production. I am really passionate about video games and audiobooks so I am thrilled to have learned so many things from this book.
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9 personnes ont trouvé cela utile
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- Amazon Customer
- 25/05/2021
Absolutely a must listen to anyone remotely interested in the games industry
Jason Schreier does it again! With a book that takes a peek behind the curtain of the development of our favorite games and experiences he really paints a picture and shows you the good the bad and the downright ugly of the games industry.
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9 personnes ont trouvé cela utile
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- Kelsey Jacobs
- 23/05/2021
Must Read/Listen for Gamers
Extremely evocative storytelling with a wide variety of fascinating, yet sad, stories. Ultimately, it does end on a hopeful note, with the desire for work from home to become a better standard.
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7 personnes ont trouvé cela utile
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- Peter Ballester
- 25/05/2021
A Strong Case for Unionization in Game Development
Just a fantastic listen from start to end about game development and its unspoken human cost. It was a roller coaster learning more about the development toll of major releases, both the critically acclaimed, the universally trashed, and the inbetweens, and how those game devs moved on.
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6 personnes ont trouvé cela utile
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- Jack
- 26/08/2021
Great Insight
Great insight into the industry and how it needs to change. I hope people who make larger decisions about how the video game industry works read this and make changes.
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5 personnes ont trouvé cela utile
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- Felipe Aguilera
- 23/05/2021
Tragic adventures of the videogame studios
Good sequel to blood sweat and pixels. Focused in the Rise and fall of Studios instead of specific videogames, keeps beign interesting.
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- mahoneko
- 23/12/2021
Very good but slightly tainted
It's a great expose (like the last one) of the video industry but there's an unacknowledged selection bias that the people he spoke to largely had bad experiences which left them outside companies, often without severance, people well treated might not be free to talk. Also the writer finds it hard to entirely keep his politics out of the book, silliest though is his naivete around business, and the corporate world. For example he calls out Curt Shilling for saying he took nothing out of his company when he was on the company healthcare plan and was repaid (a mere) 40k in expenses from the company he put 50m (USD) of his own money into. Seemed clear this was because Shilling later supporter the Republican presidential campaign. Later the write dismisses 'The Culture Wars' as just whinny young men who didn't want diversity, which is also a very biased and uniformed viewpoint. Such silliness made me question how well the writer understood what he was writing about and how honest his accounts were. Still once you take into account the extreme bias, there's a lot of information there.
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- maksimovitsh
- 13/06/2023
Very insightful book
Maybe less thrilling as the first book as it don’t showcase huge successes but as important, specially when working in this industry or considering it. Wish there would be an update on this book. As the time fly by and for example some studios return to pre Covid work models, so fully on site.
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- Fenring
- 11/03/2023
spannender Einblick hinter die Kulissen
Als Gamer und Gamecollector war dieses Buch sehr interessant für mich!
Die beliebtesten Games sind die, welche nach Erscheinen von der Community weiter entwickelt werden können..! Dadurch hat das Spiel S.T.A.L.K.E.R Shadow of Chernobyl von 2007 bis heute die größte modding community weltweit!
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- Philipp
- 31/07/2022
sadly not as good as the first one
I loved "blood sweat and pixels". this one was fine, but not as good
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- TJ
- 26/01/2022
Interesting and nice to listen to
It seemed not quite as structured as Blood Sweat and Pixels and it felt a bit repetitive to hear all the lay-off stories. Still, it was very interesting and it reminded me of a similar situation in the Industry that I went through. I guess everyone who worked in games for a certain time has a story like this.
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