Couverture de Everybody's Talking At Once

Everybody's Talking At Once

Everybody's Talking At Once

De : Drew Messinger-Michaels Frances Michelle Cannon and Lucio Valentino
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A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.Everybody’s Talking At Once is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Logo by Aaron Perry-Zucker, using Icons by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project. Art Science-fiction Sciences sociales
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    Épisodes
    • Who Could Want Gameplay? with Alexander Clair Tseu Martin (a.k.a. droqen)
      May 12 2025
      ETAO PODCAST, EPISODE 184. The one and only droqen puzzle-platforms on over to discuss his latest game The End of Gameplay, and how it responds to the stubbornly present, all-too-alive gameplay in his game Starseed Pilgrim. This requires a provisional definition of gameplay. Whether the conversation’s other tributaries are required or not is a question … Continue reading "Who Could Want Gameplay? with Alexander Clair Tseu Martin (a.k.a. droqen)"
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    • The Utility of Contrarianism, with Barney Oram
      Jan 28 2025
      ETAO PODCAST, EPISODE 183. Barney Oram gets into different patterns of sound design, in all sorts of different roles and at all sorts of different scales—plus his love of film in general and Billy Wilder in particular, the durable ethos that “if it sounds good, it is good,” and his extensive experience recording loud sounds … Continue reading "The Utility of Contrarianism, with Barney Oram"
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    • If We Can’t Do This, Then What Are We Doing? with Rasheed Abueideh and Rami Ismail
      Jan 6 2025
      ETAO PODCAST, EPISODE 182. Rasheed Abueideh and Rami Ismail talk about Dreams on a Pillow. We talk about how the game combines layered, poetic audiovisuals and gameplay with history and folklore in order to create an account of the Nakba “that is so true to what happened that it is borderline-illegal to say it.” You … Continue reading "If We Can’t Do This, Then What Are We Doing? with Rasheed Abueideh and Rami Ismail"
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