Épisodes

  • What is Video Game Design? | Ep. 9
    Sep 11 2024
    In this episode, I define what video games design is to me and discuss how I arrive there. Time Stamps 00:00 Intro 00:20 What is Video Game Design? 09:15 Personal Updates 09:52 Games I've been playing 10:46 Game Dev Update 12:16 Outro Goodies Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/ Join our Email List: https://eventidegamesstudio.com/newsletter/ Hop into our Discord: https://discord.gg/peFfYVfwsZ References: Games Slay the Spire (Steam): https://store.steampowered.com/app/646570/Slay_the_Spire/ Baba is You (Steam): https://store.steampowered.com/app/736260/Baba_Is_You/ Call of Duty (Steam): https://store.steampowered.com/app/1938090/Call_of_Duty/ Dance Dance Revolution (Wiki): https://en.wikipedia.org/wiki/Dance_Dance_Revolution World of Warcraft (Webpage): https://worldofwarcraft.blizzard.com/en-us/ Destiny 2 (Steam): https://store.steampowered.com/app/1085660/Destiny_2/ Townscaper (Steam): https://store.steampowered.com/app/1291340/Townscaper/ Kingdom Hearts 1.5+2.5 ReMIX (Steam): https://store.steampowered.com/app/2552430/KINGDOM_HEARTS_HD_1525_ReMIX/ Kingdom Hearts 2.8 Final Chapter (Steam): https://store.steampowered.com/app/2552440/KINGDOM_HEARTS_HD_28_Final_Chapter_Prologue/ Kingdom Hearts III + Re Mind DLC (Steam): https://store.steampowered.com/app/2552450/KINGDOM_HEARTS_III__Re_Mind_DLC/ Podcasts Coffee with Butterscotch: https://www.bscotch.net/podcast Game Develop Repeat: https://www.buzzsprout.com/2111716 The Other Castle: https://www.theothercastlepodcast.com/ Videos How I use Godot Nodes to make my UIs - Godot Tutorial by Aarimous : https://www.youtube.com/watch?v=8boLA6Hdvn8&list=PLuDMqhVvPJEfFJ7IM9ZaPCbcHdN0atJIA
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    13 min
  • 5 Game Dev Tips & Abridge Fun Facts | Beyond the Loading Screen - Episode #8
    Sep 4 2024

    In this episode, we've got 5 game dev tips for you to help you through your game development. Share fun facts about Abridge and it's development.

    Time Stamps

    00:00 Intro & Talking Points

    00:40 Game Dev Tip #1: Finish your first game as fast as possible

    01:50 Game Dev Tip #2: Get your game working, then polish, then optimize

    02:40 Game Dev Tip #3: Keep it simple and minimize the friction

    03:59 Game Dev Tip #4: Don't work on artistic elements first

    05:06 Game Dev Tip #5: Start a game with making notes, not a game engine

    06:28 Bonus Game Dev Tip: Explore your curiosity

    07:24 Abridge Fun Facts

    15:50 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    aaron7eleven's itch.io (My personal projects and Game Jam Games): https://aaron7eleven.itch.io/

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    16 min
  • Turn limits...yay or nay? | Beyond the Loading Screen - Episode #7
    Aug 28 2024

    In this episode, we talk about turn limits. Why are they are there and should you have them? Share podcast highlights and personal updates. Touch on gaming news with Deadlock and Black Myth: Wukong. Jumping into the 4 games I've been playing: Balatro, Firewatch, Journey, and Hellcard. Close with a game dev and design update.

    Time Stamps

    00:00 Intro

    00:08 Talking Points

    00:22 Intro (pt. 2)

    00:43 Turn Limits

    10:35 Podcast Highlights

    11:22 Personal Updates

    11:30 Game News

    14:02 Games I've been playing

    25:10 Game Dev Update

    30:09 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    aaron7eleven's itch.io(My personal projects and Game Jam Games): https://aaron7eleven.itch.io/

    Deadlock (Steam): https://store.steampowered.com/app/1422450/Deadlock/

    Black Myth: Wukong (Steam): https://store.steampowered.com/app/2358720/Black_Myth_Wukong/

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

    Firewatch (Steam): https://store.steampowered.com/app/383870/Firewatch/

    Journey (Steam): https://store.steampowered.com/app/638230/Journey/

    Hellcard (Steam): https://store.steampowered.com/app/1201540/HELLCARD/

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    31 min
  • Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6
    Aug 21 2024

    In episode 6, we talk about prioritizing game dev. Understanding the problem, building a schedule to prioritizing time and overcoming the challenges of this approach. Review the podcast analytics to talk about the insane reach and power of YouTube. Touch on a person update. For games I played, we talk about Tunic (spoiler free). I beat it! Discuss what I liked, didn't like, and a learning lesson I had. Finish update with a game dev update. Played with shaders in godot for designing card effects. Learned that ignored (and had not considered) readability of the card. Talk about card readability and interesting use case in Balatro with negatives cards. Close with adding a new enhancement card to game.

    Time Stamps

    00:00 Intro

    00:22 Talking Points

    00:34 Prioritizing Game Dev

    06:58 Podcast Highlights

    09:03 Personal Update

    09:23 Games I've been playing (Tunic)

    17:39 Game Dev Updates

    25:02 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

    Alex Van Dromme Email List: https://alexvandromme.com/

    Thor of Pirate Software (YouTube): https://www.youtube.com/@PirateSoftware

    Elden Ring (Steam): https://store.steampowered.com/app/1245620/ELDEN_RING/

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    26 min
  • Give me problems, not solutions | Beyond the Loading Screen - Episode #5
    Aug 14 2024

    In this episode, we discuss getting feedback from players about their pain points, problems, and negative experience and why this is important. Continue with 3 challenges with getting this level feedback and my thoughts to overcoming them. Share podcast highlights. Talk about personal updates and games I played this week. Give an example of feedback about pain points and a game breakdown with Aotenjo (a Mahjong Balatro Game). Close with game dev updates and game design discussion.

    Time Stamps

    00:00 Intro

    00:21 Talking Points

    00:36 "Give me problems, not solutions" and feedback discussion

    05:22 Challenges of getting quality feedback of negative experience

    07:43 Responds to resolving feedback challenges

    14:00 Wrap up feedback discussion

    15:24 Podcast Highlights

    15:54 Personal Updates

    18:26 Games I played this week

    22:07 Aotenjo Breakdown, Feedback, and Pain Points

    37:03 Game Dev Updates

    43:42 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    Slay the Spire (Steam): https://store.steampowered.com/app/646570/Slay_the_Spire/

    Tunic (Steam): https://store.steampowered.com/app/553420/TUNIC/

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

    Aotenjo (Steam): https://store.steampowered.com/app/3066570/Aotenjo/

    Cloud Nine C989M/C989FSK Ergo Mechanical Keyboard w/ Kailh Tactile Brown keys (Amazon, not an affiliated link): https://www.amazon.com/dp/B084BP8T18?psc=1&ref=ppx_yo2ov_dt_b_product_details

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    44 min
  • Getting back into game dev after a long break | Beyond the Loading Screen - Episode #4
    Aug 7 2024

    In this episode, we discuss getting back into game dev after a long break. It can be challenging to overcome this. So, I'll share my experience and tips to get pass this. Then, continue on with personal updates, games, and a game dev update.

    Time Stamps

    00:00 Intro

    00:23 Talking Points

    00:36 Getting back into game dev after a long break

    06:07 Personal Updates

    07:39 Games I've been playing

    09:55 Game dev updates

    12:22 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

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    13 min
  • Why players refunded my game on Steam? | Beyond the Loading Screen - Episode #3
    Jul 31 2024

    In this episode, we'll talk about why players refunded my game, Abridge, on Steam. Found out Steam's gives the devs this info in Steamworks (Steam's backend for game devs). I'll discuss what they said and how I would address had I know this earlier. Catch up on personal updates. Talk about games I've been playing (Balatro and Tunic). Close with game dev updates and a card/game design discussion.

    Time Stamps

    00:00 Intro

    00:20 Talking Points

    00:37 Background and context for refund data on Steam

    01:35 Why players refunded my game on Steam?

    03:00 Thought reason for refunds

    06:26 Personal Updates

    05:12 Games I've been playing: Balatro and Tunic

    09:21 Game Dev update

    14:26 Outro

    Goodies:

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    References:

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

    Tunic (Steam): https://store.steampowered.com/app/553420/TUNIC/

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    15 min
  • Banana Breakdown & Steam Transactions | Beyond the Loading Screen - Episode #2
    Jul 24 2024

    In this episode, we'll talk about the banana (the game). Share background, stats, and why I think it blew up. Learning lessons from banana 1) De-mystify steam transactions from a developers perspective and 2) don't know what will blow up. Talk about personal updates and games. Give a game dev update about my unannounced game. Talk about I am with development, game design and interesting bugs.

    Time Stamps

    00:00 Intro

    00:28 Talking Points

    00:48 Banana - Intro

    01:29 Banana - Stats

    03:30 Banana - Quick Thought on Stats

    03:59 Banana - Background

    05:12 Banana - My thoughts, experience and why it blew up

    09:21 Learning from Banana: Steam Transactions

    12:55 Learning from Banana: Don't know what will blow up

    13:37 Personal updates

    14:09 Games

    15:27 Game Dev updates and Game Design Discussion & Advice

    22:03 Outro

    Goodies

    Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

    Join our Email List: https://eventidegamesstudio.com/newsletter/

    Hop into our Discord: https://discord.gg/peFfYVfwsZ

    Reference:

    Banana (Steam): https://store.steampowered.com/app/2923300/Banana/

    Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

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    23 min