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The Analog Dungeon Podcast

The Analog Dungeon Podcast

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The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

Épisodes
  • Episode 12, Part 1: The Veiled Society
    Oct 13 2026

    Put on your cloak and polish up your favorite dagger as Russell and Jeramy dive into the world of intrigue and awkward city names contained inside B6: The Veiled Society. Zeb Cook’s 1984 attempt to bridge the gap between Gary Gygax and Agatha Christie is a module brave enough to ask the question: what if your players actually have to talk to people?

    In part one, the guys meet the scheming Radu, the embattled Toranescu, and the ambitious Vorloi, each family with their own plans, petty grudges, and reasons to ruin everyone else’s day. Along the way, they discuss the difficulties of running an intrigue-heavy adventure (especially during the height of the “kill monsters, take their treasure” days of the early 80s), examine the module’s reputation for railroading, and investigate why a book about shadowy conspiracies needs so many little cardboard buildings.

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    57 min
  • Episode 11, Part 3: Hall of the Fire Giant King
    Sep 29 2026

    Three episodes and eight parts in the making, Russell and Jeramy finally reach the end of the vaunted G series and come face to face with the namesake of a whole different set of modules: D for Drow. And Gary Gygax isn’t going to limp across the G3: Hall of the Fire Giant King finish line: he’s mixing in a healthy dose of tentacles and madness with all the fire, doubling up on the ways to get insta-killed in lava, dropping what appear to be FOUR dragons, and perhaps most importantly, ending with an unmistakable invitation to descend into the depths of the earth.

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    1 h et 29 min
  • Episode 11, Part 2: Hall of the Fire Giant King
    Sep 15 2026

    The second part of G3: Hall of the Fire Giant King is notable not for fire giants, though there are plenty. It’s notable as the first chance most parties will encounter the problem behind the problem… the mysterious (and brand new to 1978) Drow! Along the way they encounter the prototypical lava-powered smithy with a very tempting magical weapon, a collection of increasingly unpleasant prison and torture rooms, and Russell plays several rounds of everyone’s new favorite game: Do You Trust That NPC? Spoiler alert: Elves are out. Centaurs are in.

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    1 h et 56 min
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