Épisodes

  • Episode 12, Part 1: The Veiled Society
    Oct 13 2026

    Put on your cloak and polish up your favorite dagger as Russell and Jeramy dive into the world of intrigue and awkward city names contained inside B6: The Veiled Society. Zeb Cook’s 1984 attempt to bridge the gap between Gary Gygax and Agatha Christie is a module brave enough to ask the question: what if your players actually have to talk to people?

    In part one, the guys meet the scheming Radu, the embattled Toranescu, and the ambitious Vorloi, each family with their own plans, petty grudges, and reasons to ruin everyone else’s day. Along the way, they discuss the difficulties of running an intrigue-heavy adventure (especially during the height of the “kill monsters, take their treasure” days of the early 80s), examine the module’s reputation for railroading, and investigate why a book about shadowy conspiracies needs so many little cardboard buildings.

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    57 min
  • Episode 11, Part 3: Hall of the Fire Giant King
    Sep 29 2026

    Three episodes and eight parts in the making, Russell and Jeramy finally reach the end of the vaunted G series and come face to face with the namesake of a whole different set of modules: D for Drow. And Gary Gygax isn’t going to limp across the G3: Hall of the Fire Giant King finish line: he’s mixing in a healthy dose of tentacles and madness with all the fire, doubling up on the ways to get insta-killed in lava, dropping what appear to be FOUR dragons, and perhaps most importantly, ending with an unmistakable invitation to descend into the depths of the earth.

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    1 h et 29 min
  • Episode 11, Part 2: Hall of the Fire Giant King
    Sep 15 2026

    The second part of G3: Hall of the Fire Giant King is notable not for fire giants, though there are plenty. It’s notable as the first chance most parties will encounter the problem behind the problem… the mysterious (and brand new to 1978) Drow! Along the way they encounter the prototypical lava-powered smithy with a very tempting magical weapon, a collection of increasingly unpleasant prison and torture rooms, and Russell plays several rounds of everyone’s new favorite game: Do You Trust That NPC? Spoiler alert: Elves are out. Centaurs are in.

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    1 h et 56 min
  • Episode 11, Part 1: Hall of the Fire Giant King
    Sep 1 2026

    The flaming finale of the G-series starts off by immediately subverting expectations. Where the previous modules chose to hide their titular leaders near the end of the book, G3: Hall of the Fire Giant King puts you face-to-shin with the big man right out of the gate! And things don’t get any easier from there. As they roam the obsidian halls, Russell and Jeramy encounter a seemingly never ending supply of fire giants, some more exotic foes come to pay their respects to the fire king, and an infamously terrible dwarf that even Gary Gygax is on record as hating.

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    1 h et 27 min
  • Episode 10, Part 3: Horror on the Hill
    Aug 18 2026

    The adventure reaches its finale as Russell and Jeramy push into the ancient mausoleum beneath the monastery and finally confront the evil lurking at the heart of B5: Horror on the Hill. And by confront, we mean potentially adopt it out to two old ladies in lieu of payment for services rendered.

    But before that can happen, the boys have to survive a killer king, get the lowdown on two berserker roommates, try to recruit a gelatinous cube to join the party, join the kobold lava throw Olympics, and then actually survive an encounter with the south end of a north bound red dragon.

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    1 h et 39 min
  • Episode 10, Part 2: Horror on the Hill
    Aug 4 2026

    It’s into the evil… err… chaotic monastery in part 2 of B5: Horror on the Hill and Jeramy and Russell have a classic old school dungeon crawl on their hands, packed with goblinoids, secret doors, strange cults, and a magical fountain that lets you gamble with your ability scores. As they seek the hobgoblin king, they encounter some valuable allies, including a few very good boys and a stereotypical “dwarf imprisoned to work as a blacksmith” as well as a veritable boatload of gear and treasure. It’s almost as if the module is setting the party up for some kind of massive threat at the end…

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    1 h et 41 min
  • Episode 10, Part 1: Horror on the Hill
    Jul 21 2026

    Like every great adventure, B5: Horror on the Hill starts with an old man, a boat, and the specter of crippling financial ruin. In part one, Russell and Jeramy set sail from the oddly named and poorly developed Fort Guido for a wilderness jaunt featuring killer bees, flesh eating birds, and some suspiciously generous old ladies. Along the way they try to figure out whether the hill is actually a hill at all and marvel at the possible birth of the goodberry. All the while, more and more evidence piles up that the real issue with the hill isn’t the horrors on top of it… but whatever is making all that heat and steam bubble up from below.

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    1 h et 42 min
  • Episode 9, Part 3: Glacial Rift of the Frost Giant Jarl
    Jul 7 2026

    With the rift in the rear view, Russell and Jeramy trade their explorers’ hats for gladiator helmets in the final part of G2: The Glacial Rift of the Frost Giant Jarl. Grugnur’s hall might look like a page right out of Architectural Digest with its cold color theming and meticulously styled trophy rooms, but behind the design panache lies a frozen murder factory unlike anything the vaunted G series has offered before. The guys tangle with a seemingly never-ending supply of giants (and boulders) enroute to face the lord and lady of the house who are locked, loaded, and ready to defend their secrets… or escape via emergency fast food playground slide, whatever works.

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    1 h et 18 min