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The Backlog Files

The Backlog Files

De : Adam Taylor
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On The Backlog Files, host Adam Taylor dives into retro classics, cult favorites, and indie standouts—stacking entries franchise by franchise, platform by platform. Every Tuesday at 9 AM EST, we rank, review, and recommit your next must‑play. From Game Boy gems to Switch surprises, Pokémon deep-dives to horror indies, Adam explores what made each game essential, or stray, and why it still matters today. Expect thoughtful takes, nostalgia, and plenty of “game snack” episodes under 20 minutes. New weekly. Always insightful. Occasionally unexpected.Adam Taylor Science-fiction
Épisodes
  • Sony Ditches Discs, and Why Indie Might Save Us
    Jul 3 2026

    Sony has announced it will end physical disc production for all new PlayStation games starting January 2028, and Adam has feelings. An extra episode on the slow death of ownership, why a license you can lose isn't the same as a disc that works for fifty years, and how Sony managed to argue against its own decision by delisting purchased movies the same week. Along the way: the delisting incentive that's quietly killing backward compatibility, whether games can be art if the companies making them won't let them be tangible, and the real opportunity hiding in all this, indie developers making new games for the old hardware you grew up with. If the PS6 won't play a disc, will you even buy one?

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    26 min
  • Star Fox and the Lost Art of the Manual
    Jun 30 2026

    Nintendo has opened a console generation on an Ocarina of Time and a Star Fox 64 remake for the second time, and Adam dug into the new Star Fox on Switch 2 as a series newcomer. Why the remake's tutorials, voice acting, and cinematic story fill the gap left by the death of the instruction manual, how Falco, Slippy, and Fox finally feel like characters, why the tank level is still the tank level, and why a $50 price tag is a breath of fresh air in an $80 world. Plus a barrel roll or two. A full 5 out of 5.

    You can watch about an hour of Star Fox gameplay on the channel at youtube.com/@MWPNewsGaming

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    9 min
  • Too Big to Succeed: GTA 6's Price Problem
    Jun 25 2026

    GTA 6 finally has a price: $80 standard, $100 Ultimate, and a "physical" edition that's just a download code in a box. Adam unpacks why the number matters less than what it signals, why GTA's discount-driven history makes an $80 launch a tougher sell than it is for Nintendo, why the AAA industry might be too big to succeed, and why even a record-shattering launch could still set off alarm bells across the industry. Plus: why GTA 6 isn't competing with GTA 5, it's competing with twelve years of the version players built in their heads.

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    13 min
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