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Brain Lords: Video Games of the Mind

Brain Lords: Video Games of the Mind

De : Cute Monster Props
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A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)Copyright 2024 All rights reserved. Art Science-fiction
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    Épisodes
    • The Best N64 Games: HARD MODE -ft Paper DawN
      Feb 18 2026

      As the N64 nearly turns 30, it’s fully moved on from a nostalgic console to a secondhand nostalgia console. What better way to celebrate it than a list of its top games with special guest Paper Dawn! But aren’t you tired of seeing the same handful of Nintendo and Rareware titles? We’ve selected our best games with some extra challenging restrictions.

      Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com

      Kyle - Cute Monster Props

      Jorge - JMV

      Dawn - PaperDawN

      THINGS DISCUSSED

      Pokemon ZA, Pokemon TCG

      Honorable Mentions (0:08:46)

      Star Fox 64, Star Fox, Bonk’s Adventure, Crock: Legend of the Gobbos, Bomberman Hero, Ape Escape, Ucchannanchan no Honō no Challenger: Denryū Iraira Bō, Ucchannanchan's Flaming Challenger: Irritating Electric Stick, Kuru Kuru Kururin,

      ROUND ONE (0:21:23)

      Mystical Ninja Starring Goemon, Megaman Legends, The Legend of Zelda: Ocarina of Time, Bakeru, Princess Peach: Showtime, Yoshi’s Crafted World, Yoshi’s Wooly World, Chameleon Twist, Glover, Quest 64, Undertale, Paper Mario,

      ROUND TWO (0:40:07)

      Mischief Makers, Gunstar Heroes, Beetle Adventure Racing, Snowboard Kids, Snowboard Kids 2, Mario Kart, Diddy Kong Racing

      Game Ratings: N64 Controller Colors (1:00:30)

      Donkey Kong 64, Corsair April Fools PC

      ROUND THREE (1:16:06)

      Rocket: Robot on Wheels, Sly Cooper and the Thevious Racoonus, Super Mario 64, Earthbound, Flying Dragon, Nintama Rinrao 64 Game Gallery, Hybrid Heaven, Legend of Lagaia

      ROUND FOUR (1:42:09)

      Getter Love!!: Chō Renai Party Game Tanjō, Ogre Battle 64, Unicorn Overlord, Tactics Ogre, Final Fantasy Tactics, Goemon’s Great Adventure,

      The Question Zone (2:18:42)

      What is your favorite N64 Accessory? -Greg Hybrid Heaven, The Legend of Zelda Majora’s Mask, Pokemon Stadium, Wario Land, Perfect Dark, Densha De Go! 64, Paper Mario

      The Rec Room (2:25:33)

      Rayman 2: The Great Escape, Gex 64, Dumpling Lasagna, Eureka Mario 64 Romhack, Jada Toys Megaman toys, Mega Man X, Banjo Kazooie Recompilatoin, The Truman Show

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      2 h et 44 min
    • Brain Lords Year One - We played Brain Lord (1993)!
      Feb 4 2026

      Happy one year anniversary Brainlords! On this very special episode, we actually PLAYED Brainlords. What does a scrappy little Zelda-like by Enix say in 2026 and what have we learned from the past year of podcasting? We discuss our favorite episodes and our biggest mistakes as we reflect on the state of video games criticism in 2026. Thanks for sticking with us or even just being a part of our first year!

      Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com

      Kyle - Cute Monster Props

      Jorge - JMV

      THINGS DISCUSSED

      https://monkeyball-online.pages.dev/ Super Monkey Ball 2, Super Monkey Ball Banana Rumble, Peter Jackson's King Kong: The Official Game of the Movie,

      What even is Brainlord (1993)?! (0:06:39)

      Brainlord, Magic the Gathering, Soul Blazer, Ys, Irem, The Legend of Zelda, Diablo, ActRaiser, Robotrek, Secret of Mana

      What were your favorite moments and episodes from year one? (0:27:28)

      Final Fantasy, Yuyu Hakusho, Neon Genesis Evangelion, Paper Mario The Thousand Year Door

      What was your biggest lesson from year one? (0:40:30)

      Game Ratings: Brainlords Episodes (0:50:25)

      Hollow Knight: Silksong, Gundam Hathaway, The Locked Tomb: Gideon The Ninth, Protomen: Act III, Mina the Hollower,

      What is the voice of Brainlords? (1:00:02)

      Gundam Witch from Mercury, The Legend of Zelda: Tears of the Kingdom, Watchdogs, Despelote, Blippo+,

      What do you think games analysis should be striving for in 2026? ()

      O.D., The Verge, 404 Media, Jason Schreier, Aftermath, Remap Radio, PC Gamer Space Marine 2, Warhammer Space Marine, Final Fantasy II

      What is your Brainlords Mission Statement? (1:13:24)

      Deltarune, Andrew Gold, Big Butt Bobby,

      The Question Zone (1:37:15)

      Dear Brainlords,

      In your episode, "What Even Is an Indie Game Anyways?" you highlighted the indie title, "Big Butt Bobby," which sparked some important questions in my mind. Who has the best booty in video games? Whose butt was the greatest missed opportunity? Are there any video game character designers who you admire for their dashing derriere designs?

      Sincerely, TrueInky

      Boogerman, Resident Evil: Village, Bayonetta, Stellar Blade, NieR: Automata, Super Mario World 2: Yoshi’s Island, Baby Steps, Ape Escape, Overwatch, Ninja Gaiden (2004), Dragon’s Crown, Metaphor: Refantazio, Anarchy Reigns

      Rec Room (1:53:14)

      Brainlord (not actually that cheap, sorry y’all!), Haha You Clowns, Cross Code, Tombstone (1993), Master and Commander, True Grit, No Country for Old Men

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      2 h et 8 min
    • What Even Is an Indie Game Anyways?
      Jan 21 2026
      Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com Kyle - Cute Monster Props Jorge - JMV Depending on who or when you ask, indie seems to be a genre, a scene, a vibe and a controversy generator for the game awards. Why can't we seem to find any common ground on a term that seemingly just means independently produced? In today's episode, we discuss the different qualifiers (and disqualifiers) for anything from one person twine games to teams of 33-400 people with a roughly $10million budget. Y'know, the little guys. THINGS DISCUSSED MAGfest, The Protoment Act III, King’s Field, Katamari Damacy, Super Monkey Ball, Sim City, Paper Larva Artist, Magic The Gathering, Tunic, Awesome Games Done Quick 2026, XBLA, Cave Story, Yume Nikki, Braid, Castle Crashers, Braid: Critical Theory on the Joy of Ludic Expression - A Soulja Boy Review, Jonathan Blow provides his thoughts on women, Super Meat Boy, Bastion, Fez, Sword And Sworcery, Planet Coaster, Humble Indie Bundle (back when it was good), Aquaria Is it an indie game if they don't have a publisher? (0:25:02) Devolver Digital, Blumhouse Games, Outersloth, Aggrocrab, Clair Obscur: Expedition 33, Undertale, Big Mode, Animal Well, Star of Providence, Double Fine, Psych Odyssey, Is it an indie if they don’t have a big budget? (0:37:49) Shovel Knight, Stardew Valley, Dwarf Fortress, World of Goo, Hollow Knight: Silksong, Deltarune, Laika Studios, Dave the Diver, Nexxon, Valiant Hearts: The Great War, Mirror’s Edge, Despelote, Owlboy, FF7 Remake Game Ratings: Game Awards Indie Game of the Year Winners (0:57:33) Bloodstained: Ritual of the Night, Gone Home, Sea of Stars, Chrono Trigger, MGSV, Chrono Cross, The Messenger, Limbo, Mario Party 1, Trials HD, Ms. Splosion Man, Journey, Disco Elysium Is it indie if they don’t have a CEO? (1:26:17) Sandfall Interactive, Remedy Games, Larian Studios,Supergiant Games Is it indie if a small number of people worked on it? (1:45:08) JoJo’s Bizarre Adventure, Our Valued Customers, Clair Obscur barred from Indie awards due to undisclosed AI usage, House House, Untitled Goose Game, Big Walk, Peak, Big Butt Bobby, Rayman Origins, Rayman 64 Closing Thoughts and Question Zone (1:59:04) Beeb says - A game primarily funded either through the developers themselves or individuals who believe in their dream, e.g. working for free in their spare time, from previous game revenue, or from crowdfunding. It should not involve investments from other corporations or individuals expecting a return of greater value. Critically, an independent studio does not have a publisher who isn't also themselves. Mewd says - An indie game can be divided into categories of scale, none of which has an agreed upon term at present. I think the maximum threshold for an indie game will be a title started and developed without initial support from a major publisher and visibly has a more restricted budget than major triple A releases. On the lower end, an indie game is a borderline hobby game produced by a team that could fit in a motel room and is often characterized by strong artistic vision and experimentation aided by the small team size and relative lack of corporate oversight. These are more in the category of an art house indie game or passion project. Ultimately, indie is a spectrum and a game feels MORE indie if it has a strong authorial voice, compensates for fewer development resources with innovation, and is less visibly under the direction of dominant publishers and marketing trends. Andrew Bluett says - It's tough to pin down today when the term is so diluted and access to easy-to-use tools is the most open it's ever been, but an indie game to me is one which is made by a small studio or team with little to no financial backing from another party. Indie publishers complicate this and blur the line, but there's the matter of scale to consider with this. Is Demonschool an indie game despite being funded and published by Ysbryd Games? Based on the publisher's output of smaller titles with modest costs, you can easily say "yes". What about Clair Obscur: Expedition 33, which runs on UE5, is much larger in scope than what one would think of with independent games, but was still funded by Pacific Drive and Sifu publisher Kepler Interactive? Technically "yes". But as the number of publishers shrinks year over year and funding for independent projects becomes more scarce, the definition blurs further. Maybe the term "indie game" should be redefined to consider the financial logistics of development and distribution less than the the level of creative control that developers have over the project. Games like Dave the Diver throw a wrench into this line of thinking as well, but these are the pitfalls of trying to define a term which has been misunderstood and at times pigeonholed into reflecting particular styles or aesthetics rather than simple realities of how a work came to be, and even then the ...
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      2 h et 40 min
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