Couverture de What Even Is an Indie Game Anyways?

What Even Is an Indie Game Anyways?

What Even Is an Indie Game Anyways?

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Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com Kyle - Cute Monster Props Jorge - JMV Depending on who or when you ask, indie seems to be a genre, a scene, a vibe and a controversy generator for the game awards. Why can't we seem to find any common ground on a term that seemingly just means independently produced? In today's episode, we discuss the different qualifiers (and disqualifiers) for anything from one person twine games to teams of 33-400 people with a roughly $10million budget. Y'know, the little guys. THINGS DISCUSSED MAGfest, The Protoment Act III, King’s Field, Katamari Damacy, Super Monkey Ball, Sim City, Paper Larva Artist, Magic The Gathering, Tunic, Awesome Games Done Quick 2026, XBLA, Cave Story, Yume Nikki, Braid, Castle Crashers, Braid: Critical Theory on the Joy of Ludic Expression - A Soulja Boy Review, Jonathan Blow provides his thoughts on women, Super Meat Boy, Bastion, Fez, Sword And Sworcery, Planet Coaster, Humble Indie Bundle (back when it was good), Aquaria Is it an indie game if they don't have a publisher? (0:25:02) Devolver Digital, Blumhouse Games, Outersloth, Aggrocrab, Clair Obscur: Expedition 33, Undertale, Big Mode, Animal Well, Star of Providence, Double Fine, Psych Odyssey, Is it an indie if they don’t have a big budget? (0:37:49) Shovel Knight, Stardew Valley, Dwarf Fortress, World of Goo, Hollow Knight: Silksong, Deltarune, Laika Studios, Dave the Diver, Nexxon, Valiant Hearts: The Great War, Mirror’s Edge, Despelote, Owlboy, FF7 Remake Game Ratings: Game Awards Indie Game of the Year Winners (0:57:33) Bloodstained: Ritual of the Night, Gone Home, Sea of Stars, Chrono Trigger, MGSV, Chrono Cross, The Messenger, Limbo, Mario Party 1, Trials HD, Ms. Splosion Man, Journey, Disco Elysium Is it indie if they don’t have a CEO? (1:26:17) Sandfall Interactive, Remedy Games, Larian Studios,Supergiant Games Is it indie if a small number of people worked on it? (1:45:08) JoJo’s Bizarre Adventure, Our Valued Customers, Clair Obscur barred from Indie awards due to undisclosed AI usage, House House, Untitled Goose Game, Big Walk, Peak, Big Butt Bobby, Rayman Origins, Rayman 64 Closing Thoughts and Question Zone (1:59:04) Beeb says - A game primarily funded either through the developers themselves or individuals who believe in their dream, e.g. working for free in their spare time, from previous game revenue, or from crowdfunding. It should not involve investments from other corporations or individuals expecting a return of greater value. Critically, an independent studio does not have a publisher who isn't also themselves. Mewd says - An indie game can be divided into categories of scale, none of which has an agreed upon term at present. I think the maximum threshold for an indie game will be a title started and developed without initial support from a major publisher and visibly has a more restricted budget than major triple A releases. On the lower end, an indie game is a borderline hobby game produced by a team that could fit in a motel room and is often characterized by strong artistic vision and experimentation aided by the small team size and relative lack of corporate oversight. These are more in the category of an art house indie game or passion project. Ultimately, indie is a spectrum and a game feels MORE indie if it has a strong authorial voice, compensates for fewer development resources with innovation, and is less visibly under the direction of dominant publishers and marketing trends. Andrew Bluett says - It's tough to pin down today when the term is so diluted and access to easy-to-use tools is the most open it's ever been, but an indie game to me is one which is made by a small studio or team with little to no financial backing from another party. Indie publishers complicate this and blur the line, but there's the matter of scale to consider with this. Is Demonschool an indie game despite being funded and published by Ysbryd Games? Based on the publisher's output of smaller titles with modest costs, you can easily say "yes". What about Clair Obscur: Expedition 33, which runs on UE5, is much larger in scope than what one would think of with independent games, but was still funded by Pacific Drive and Sifu publisher Kepler Interactive? Technically "yes". But as the number of publishers shrinks year over year and funding for independent projects becomes more scarce, the definition blurs further. Maybe the term "indie game" should be redefined to consider the financial logistics of development and distribution less than the the level of creative control that developers have over the project. Games like Dave the Diver throw a wrench into this line of thinking as well, but these are the pitfalls of trying to define a term which has been misunderstood and at times pigeonholed into reflecting particular styles or aesthetics rather than simple realities of how a work came to be, and even then the ...
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