The Galaxy Game
A Novel
Impossible d'ajouter des articles
Désolé, nous ne sommes pas en mesure d'ajouter l'article car votre panier est déjà plein.
Veuillez réessayer plus tard
Veuillez réessayer plus tard
Échec de l’élimination de la liste d'envies.
Veuillez réessayer plus tard
Impossible de suivre le podcast
Impossible de ne plus suivre le podcast
30 jours d'essai gratuit à Audible Standard
Choisissez 1 livre audio par mois dans l'ensemble de notre catalogue.
Écoutez les livres audio que vous avez choisis pendant toute la durée de votre abonnement.
Accédez à volonté à des podcasts incontournables.
Gratuit avec l'offre d'essai, ensuite 5,99 €/mois. Possibilité de résilier l'abonnement chaque mois.
Acheter pour 20,99 €
-
Lu par :
-
Robin Miles
-
De :
-
Karen Lord
À propos de ce contenu audio
“A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom
On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields.
Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape.
Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed.
Includes two bonus short stories
“There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR
“This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
Commentaires
Praise for The Galaxy Game
“There is a weight and grace to [Karen Lord’s] prose that put me in mind of pewter jewelry.”—NPR
“This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
“A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom
“There is a weight and grace to [Karen Lord’s] prose that put me in mind of pewter jewelry.”—NPR
“This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
“A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom
Aucun commentaire pour le moment