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Getting Gamers

The Psychology of Video Games and Their Impact on the People who Play Them
Durée : 11 h et 25 min
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Description

Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.

With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

©2016 Harold James Madigan (P)2019 Tantor

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  • Jody
  • 08/01/2020

Great look into why we play

A deep look into the reasons people play games and why monetization has been changing.

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  • Utilisateur anonyme
  • 15/12/2019

A must have if you have anything to do with gaming

Interesting, insightful, and extremely well written and performed. The author goes through so many phsycology topics and combines classic with contemporary experiments, and give examples of game we all know.

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