003 Ouija
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The Board Game That Might Be Moving Itself.
A board covered in letters. A small plastic pointer. A question whispered into the dark.
And then something moves.
For more than a century, the Ouija board has blurred the line between harmless entertainment and supernatural terror. But how did a Victorian-era novelty become one of the most feared board games in history?
In this episode of Geek & Grimm, we trace the Ouija board's strange journey from the séance parlors of the 1890s to the shelves of Parker Brothers, where it once outsold Monopoly. We'll explore the mysterious story behind its name, the cultural panic sparked by The Exorcist, and the science of the ideomotor effect, which might explain why the planchette seems to move on its own.
Is the Ouija board really a doorway to the spirit world? Or does it reveal something even stranger about the human mind?
Sometimes the scariest thing at the table isn't a ghost. It's who's moving the pointer.
Geek by day. Grimm by night.