Writing an Adventure for 5e
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In this episode Austin and Gabriel go over the important parts of adventure writing. We discuss coming up with a high level concept and how to choose a location and structure. Then we dive into encounter design and how to make evocative encounters that work for reuse. We discuss quest hooks and how to create reliable motivations for the players to jump on. We discuss some Boss fights and villain tricks. Then we dig into epilogues and consequences. Go into riddles, traps, and puzzles. We discuss a little NPC design and finish off with treasure and rewards.
Who is in this episode?
Gabriel Hernandez @watcherdm
Austin Holm @austinholmwords
Links:
Deep Carbon Observatory (https://www.drivethrurpg.com/product/131801/Deep-Carbon-Observatory?affiliate_id=3112335)
OnlyCrits (https://www.onlycrits.com/?sca_ref=2785475.8x5faxPlvq)
WatcherDM Website (https://watcherdm.com/)
Itch.io (https://watcherdm.itch.io/)
DriveThruRPG (https://www.drivethrurpg.com/browse/pub/19970/WatcherDM?affiliate_id=3112335)
Patreon (https://patreon.com/watcherdm)
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