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To Be Designed

To Be Designed

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What do you know about design?

Whether you’re an expert, just beginning your design journey, or simply curious, To Be Designed is the perfect space in which to explore the larger themes behind human-centered design. Follow along with us each month as we discuss ethics-driven questions centering on the psychology, art, and systems of design.

"To Be Designed" is sponsored by the Segal Design Institute at Northwestern University.Copyright To Be Designed
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    Épisodes
    • Right to Repair
      May 13 2024
      “How can we design for longevity and repairability?”

      More and more of the tech products we use are designed with built-in obsolescence, making repairs difficult or even impossible for consumers to do on their own. But, a growing movement is pushing back against this trend, advocating for consumers' rights to repair their own devices and equipment.

      In Episode 11 of To Be Designed, host Ryan Kalgreen chats about the Right to Repair social movement, the importance of designing for longevity, and how recent legislation is helping mitigate environmental damage caused by large tech companies. He also discusses the progress that has been made in securing Right to Repair legislation and pushback from corporations.

      Later Ryan is joined by Sriman, Sam, and Nico to discuss how reports from the Federal Trade Commission led to the introduction of consumer repair programs from Google, Samsung, and Apple. They also dive into how designing for longer product life spans results in less environmental waste and how consumers can ultimately benefit from increased competition in the repair sector.

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      Writing, Editing, and Production by Ryan Kalgreen with help from Sriman Narayanan. Conversation with Samantha Stevens, Nico Petry-Mitchel, and Sriman Narayanan. Marketing by Asha Yearwood. Music by Spencer Spivy.
      Special thanks to Mark Schumacher and Casey Russell. Sponsored by the Segal Design Institute at Northwestern University.
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      24 min
    • Gender Systems
      Feb 4 2024
      “How are design frameworks used to shape gender equality reform in Iceland?”

      This question is at the forefront of Paula Gould’s work. As founder of Float and Gather ehf and Co-founder at WomenTechIceland, Paula uses systematic design to drive systems change daily. The most recent culmination of her work?

      Iceland's largest women’s strike in decades. Tens of thousands of Icelandic women, including the country’s female prime minister, took to the streets last October in a nationwide protest against gender inequality.

      In Episode 11 of To Be Designed, hosts Sam Stevens and Asha Yearwood chat about the importance of self-awareness in feminist spaces, the dynamics of creating change, and make their own connections to systems thinking and design. Despite Iceland’s progressive perception as a “Gender Utopia,” they learn that there is still room for improvement. They discuss Paula’s insight on the national women’s strike in Iceland and her experience as a woman in the industry. They also dive into the design of gender systems and why certain approaches to progress work better than others.

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      This episode was produced by Sriman Narayanan. Engineering by Ryan Kalgreen. Co-hosted by Sam Stevens and Asha Yearwood. Writing and research by Sam Stevens and Asha Yearwood. Editing by Ryan Kalgreen. Marketing by Asha Yearwood and Sam Stevens. Music by Drew McComas.
      Special thanks to Mark Schumacher, Casey Russell, and Paula Gould. To Be Designed is sponsored by the Segal Design Institute at Northwestern University.
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      29 min
    • Exploring Video Game Design
      Nov 3 2023
      What makes video game design so special?

      This question is at the forefront of Julian Maldonado’s work. As a senior computer science major with a background in design, Julian uses mechanics to create dynamic video games. The most important feature of his work?

      Creating user-centered experiences. How do players interact with the world? How does the game feel? What do users see and hear?

      In Episode 10 of To Be Designed, hosts Sam Stevens and Nico Petry-Mitchel chat about Julian’s work, and make their own connections between video game development and user-centered design. They discuss the behind-the-scenes experience of video game designers, how games are made, why they are so unique, and the tension between game aesthetics and mechanics.
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      This episode was produced by Sriman Narayanan. Engineering by Ryan Kalgreen. Co-hosted by Sam Stevens and Nico Petry-Mitchel. Writing and research by Sam Stevens and Nico Petry-Mitchel. Editing by Ryan Kalgreen. Marketing by Asha Yearwood and Joe Arena. Music by Drew McComas.
      Special thanks to Mark Schumacher, Casey Russell, Bret Neveu, and Julian Maldonado.
      To Be Designed is sponsored by the Segal Design Institute at Northwestern University.
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      24 min
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