Couverture de The Purpose Made Podcast: Games, Film and IP

The Purpose Made Podcast: Games, Film and IP

The Purpose Made Podcast: Games, Film and IP

De : Pete Bell Purpose Made
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For people who make, fund and love games, film and TV: long-form conversations with the people behind PlayStation, BioShock, Fallout and Deadpool.


Hosted by Pete Bell, founder of Purpose Made and former Head of Strategic Transformation and Growth at Electronic Arts.


Games are the starting point. Each episode goes deeper into how a game becomes a franchise: video game adaptations for film and TV, transmedia storytelling, IP strategy, and the business of the studios, publishers and investors who decide what gets made and what lasts.


Guests have included Shawn Layden (former Chairman of SIE Worldwide Studios and President and CEO of Sony Interactive Entertainment America), Ken Levine (creator of BioShock), Tim Cain (co-creator of Fallout), Danny Bilson (writer of The Rocketeer and The Flash, former THQ executive and Chair of USC Games), Fabian Nicieza (co-creator of Deadpool), Jeff Gomez (transmedia strategist and founder of Starlight Runner), Simon Pulman (entertainment attorney at Prior Cashman), Peter Levin (Managing Director and Co-Founder of Griffin Gaming Partners), Russell Binder (Partner at Striker Entertainment) and Richard Browne (games executive and publishing consultant).


If you are a player, creator, studio leader, publisher or investor who wants to understand where entertainment is heading, you are in the right place.


Watch on YouTube: https://www.youtube.com/@PurposeMadePodcast

Pitch a guest: https://purposemadepodcast.co.uk/guest-pitch

Join the Purpose Made Discord community: https://discord.gg/vvtV6ZHKGK

Purpose Made: https://purposemade.uk


Enjoying the show? Follow and leave a rating on Apple Podcasts or Spotify. It really helps other people find us.

Hosted on Acast. See acast.com/privacy for more information.

© 2022 Purpose Made Podcast
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Épisodes
  • Benjamin Kratsch: Inside Saudi Arabia's $70bn+ games push and the EA buyout
    Oct 4 2026

    For anyone tracking where the money in games is going: Benjamin Kratsch of Levelz Gaming Group in Riyadh on Saudi Arabia's games and esports strategy.


    Ben has spent four years inside Saudi Arabia's push to build the world's biggest games and esports publisher. He has worked with PIF on the national games and esports strategy, on M&A and pipeline, and on bringing publishers to the table for Gamers8 and the Esports World Cup. He explains what the kingdom wants from its $55bn buyout of EA, why distribution is king, and where the capital goes next.


    In this conversation:

    - Why Qiddiya is being built as a theme park destination for gaming

    - The maths pulling publishers back to single-player: a $200m game returning $750m at launch, against a live service chasing a $3bn case

    - 007 First Light's roughly 4 million sales on a $200m budget, why Ben thinks it deserved 10 to 20 million more, and what Amazon's next Bond could do for the franchise

    - Phil Spencer's Netflix-of-gaming bet, and how Asha Sharma's data-driven Xbox differs

    - The licensing logic behind the EA deal, and why EA F1 has more room to grow than EA Sports FC

    - Why PIF won't buy Xbox

    - How a Game Pass playtime KPI shaped Doom: The Dark Ages


    CHAPTERS

    0:00 Intro

    0:52 Four years inside Saudi's national games strategy

    2:41 From "why Saudi?" to "how can we partner?"

    7:29 Qiddiya and the case for gaming theme parks

    10:28 The maths pulling publishers back to single-player

    15:06 007 First Light and the distribution gap

    18:42 Phil Spencer, Asha Sharma and the Netflix-of-gaming problem

    25:52 Battlefield x Top Gun and EA's Hollywood pipeline

    31:00 Why PIF wanted EA: football clubs and F1 teams

    33:48 Serve the core fans first: Battlefield Labs and Dragon Age

    36:26 EA's back catalogue, Titanfall 3 and the next wave of M&A

    49:14 Why PIF won't buy Xbox

    52:38 When playtime became the KPI

    54:24 What Netflix should do with games

    1:05:01 Giving developers real upside


    ABOUT BENJAMIN

    Benjamin Kratsch is Chief Business Development Officer at Levelz Gaming Group, building the games and esports ecosystem in Saudi Arabia, with a focus on venture capital. He has spent 15 years in media and marketing, building content products for IDG and Red Bull Media House, consulting on games and esports TV for NBC Universal and NBC Sports, and running campaigns for brands including Samsung, Aston Martin and Aramco. In Saudi Arabia he worked with PIF on the national games and esports strategy and served as Creative Director on Gamers8, which drew 3 million visitors over two months.


    LINKS

    Benjamin on LinkedIn: https://www.linkedin.com/in/benjaminkratsch/

    Levelz Gaming Group: https://www.linkedin.com/company/levelz-gg/

    Esports World Cup: https://esportsworldcup.com/en


    Related episode: Shawn Layden on platforms and publishers (Ep 97): https://youtu.be/afg_CbpKvw8


    Pitch a guest: purposemadepodcast.co.uk/guest-pitch


    ABOUT PURPOSE MADE

    The Purpose Made Podcast is hosted by Peter Bell, founder of Purpose Made, a franchise architecture and IP strategy consultancy. Long-form conversations with the people who build games, films and the IP around them.


    FOLLOW

    Instagram: @thepeterbell

    LinkedIn: linkedin.com/in/peter-george-bell

    Websites: https://purposemade.uk | https://purposemadepodcast.co.uk/

    Discord: discord.gg/5VdPZnjCsY


    Enjoying the show? Follow and leave a rating on Apple Podcasts or Spotify. It really helps other people find us.

    We're also building a Purpose Made community on Discord for people who love games, film, TV and the IP behind them. Come and join us: https://discord.gg/vvtV6ZHKGK

    Hosted on Acast. See acast.com/privacy for more information.

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    1 h et 11 min
  • Ep 98. "Making games is 10x harder than making films"
    Aug 24 2026
    "Making games is 10 times harder than making films." Danny Bilson, Chair of USC Games, has spent 50 years doing both: The Rocketeer, The Flash and Da 5 Bloods on screen, then The Sims, Medal of Honor, Harry Potter and James Bond at EA, and Saints Row and Darksiders at THQ. He explains what makes games the harder craft, why he quit EA mid-project over a Bond game that broke his heart, and why the studios behind his biggest successes never invited him back.Danny co-wrote The Rocketeer with Paul De Meo and ran The Flash for CBS in 1990, then spent the 2000s running franchises at EA before becoming EVP Core Games at THQ. He co-wrote Da 5 Bloods for Spike Lee. Today he chairs USC Games, teaches the next generation of writers, and is writing an unannounced AAA extraction shooter.In this conversation:The Rocketeer, page to screen. Finding Dave Stevens' comic in the bins at Golden Apple, the free option Stevens gave two broke B-movie writers, Jim Cameron's tip-off that opened the door at Fox, and the opening weekend against Robin Hood: Prince of Thieves that killed it.The EA years. A card dropped on a script, fixing The Sims, demoing the first Harry Potter game to the author in black and white after an Edinburgh blizzard, and sending a driver for Viggo Mortensen's Elvish dictionary.THQ. Saints Row III, Darksiders, uDraw, and executives who don't play.Writing now. The unannounced AAA extraction shooter, the two things every story needs, and what he tells his students at USC.The sequel that never happened. The Rocketeer follow-up he, Paul De Meo and Dave Stevens planned but never got to make, and working with Oliver Stone and Spike Lee on Da 5 Bloods.Watch the video version with full chapters on YouTube: https://youtu.be/S9X6Ct97UIk TIMESTAMPS:0:00 — Introduction3:20 — Why sequels dominate film and games5:17 — "They don't want the old voice": locked out of The Flash and The Rocketeer12:40 — How The Rocketeer got made: Jim Cameron's tip and Dave Stevens' free option25:23 — Robin Hood: Prince of Thieves and the opening weekend that killed it28:47 — A card dropped on a script: EA, fixing The Sims and the franchise years36:18 — Quitting EA over the Goldfinger vs Dr. No game41:23 — Demoing the first Harry Potter game to the author in black and white46:53 — Nightfire, Judi Dench and Viggo's Elvish dictionary56:14 — The THQ years: Saints Row III, uDraw and executives who don't play1:01:23 — The unannounced AAA extraction shooter and the two things every story needs1:07:42 — Da 5 Bloods: Oliver Stone, Spike Lee and the Milius seminar1:28:22 — Write the movie you want to see the mostConnect: Danny Bilson LinkedIn | USC School of Cinematic ArtsPete Bell: LinkedIn | InstagramPurpose Made is hosted by Pete Bell, gaming industry consultant and interviewer of the people who shaped the games, films, and culture you love.Know someone who's shaped games, film, or culture? Pitch a guest: https://purposemadepodcast.co.uk/guest-pitchThe Daily Digest, daily intelligence for the people shaping the future of franchises: https://www.thedailydigest.co.uk/Topics Covered: Danny Bilson, The Rocketeer, franchise IP, game development, screenwriting, EA, THQ, Da 5 Bloods and more.This podcast was produced by Purpose Made. Hosted on Acast. See acast.com/privacy for more information.
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    1 h et 31 min
  • Ep 97. Platform or Publisher, "You Can't Do Both"
    Jul 13 2026

    Former PlayStation leader Shawn Layden spent 32 years inside Sony, from writing founder Akio Morita's speeches at 29 to running Worldwide Studios. He explains why Xbox must choose between being a platform and being the biggest publisher in the world, and why data-driven greenlighting is producing games nobody remembers when we should be focused on building phenomenal characters, stories, and worlds.


    Shawn joined Sony in Tokyo in 1987 and spent 25 years with PlayStation, from the original console through the end of PS4. He served five years on Morita's personal staff, ran the London studio era that produced The Getaway, and was there for the acquisitions that brought Insomniac Games, Naughty Dog and others into Worldwide Studios. Today he advises startups and works with the nonprofit Girls Make Games.


    The conversation opens with the tension pulling Xbox apart: you can make the pie bigger for everyone, or you can take the biggest slice, and the two imperatives point in opposite directions. From there it moves into why triple-digit-million budgets have crushed risk tolerance, why finance's demand for comparables makes a rhythm action game with unicorns unfundable, and what Shawn learned watching Morita launch products no market research would ever have predicted.


    He tells the story of getting laughed out of every major Hollywood studio with The Getaway ("What do you want to make? Pong the movie?"), then walking back into the same rooms 16 years later to found PlayStation Productions. He breaks down why Pokémon out-earns Mickey Mouse and Marvel, how the Insomniac acquisition came out of a dinner with Ted Price, and the question his first development mentor asked that ripped producers' hearts out: where's the fun part?


    He closes with three predictions: a return to tight narrative games people actually finish, a standardised game format that finally breaks the 250 million console ceiling, and the end of the 6-to-8-year development cycle.


    TIMESTAMPS:

    0:00 — Introduction

    1:39 — Xbox's Choice: Platform or the Biggest Publisher in the World

    7:55 — Triple-Digit Budgets and the Death of Risk Tolerance

    14:35 — Writing Speeches for Akio Morita at 29

    19:35 — Three Concentric Circles: Games, Film and TV, Music

    25:02 — GTA 6's Blast Radius and Gaming's Inverse Social Impact

    28:28 — "Every 60 Years the Forest Has to Burn Down"

    36:12 — Laughed Out of Hollywood with The Getaway

    43:28 — Disney's Flywheel and Why Pokémon Out-Earns Mickey Mouse

    49:34 — Scarcity, Storefronts, and the Carousel Choke Point

    52:37 — The Insomniac Acquisition: "Let's Just Put a Ring on It"

    55:25 — Prince of Persia, Kutaragi, and the Birth of PlayStation

    1:00:05 — "Where's the Fun Part?"

    1:02:26 — Three Predictions for Where Gaming Goes Next

    1:06:31 — Wrap-Up


    Follow Shawn Layden:

    LinkedIn: https://www.linkedin.com/in/shawn-layden/

    Girls Make Games: https://www.girlsmakegames.com/


    Purpose Made is hosted by Pete Bell — gaming industry consultant and interviewer of the people who shaped the games, films, and culture you love.

    Website: https://purposemade.uk


    Follow Pete Bell:

    LinkedIn: linkedin.com/in/peter-george-bell

    Instagram: @thepeterbell


    This podcast was produced by Purpose Made.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 h et 7 min
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