Couverture de The Making of Dishonored & Prey | Raphael Colantonio

The Making of Dishonored & Prey | Raphael Colantonio

The Making of Dishonored & Prey | Raphael Colantonio

Écouter gratuitement

Voir les détails

Offres de saison | 0,99 € par mois pendant les 3 premiers mois

5,99 €/mois par la suite. Des conditions s’appliquent. Annulation mensuelle possible.
À propos de ce contenu audio

Send us Fan Mail

Support me on Patreon for free: https://www.patreon.com/TheExaminedGame?utm_campaign=creatorshare_creator

Today I'm talking with Raphaël Colantonio, former president of Arkane Studios, responsible for bringing Dishonored, Prey, Arx Fatalis and Dark Messiah of Might and Magic into existence.

This is a conversation about the dark art of making the perfect immersive sim, and the influences that led him to build on games like Ultima VII and Thief to create some of the most evocative immersive sims of all time.

Raphaël is now president of WolfEye Studios, where he's working on a new immersive sim. Dishonored and Prey are two of my favourite games of all time, and it was an absolute pleasure to speak with him about his various inspirations, his thoughts on where the games industry is heading, and what he'd like to see more of in the games he plays.

#dishonored #prey #arkanestudios #immersivesim

The Examined Game

Each week, host Steven Lake asks the creators behind some of the world’s most influential video games about the meaning of life (in video games), leading to conversations about the personal and creative impact games have had on their lives.

adbl_web_anon_alc_button_suppression_t1
Aucun commentaire pour le moment