Couverture de The Gotham and Beyond Podcast

The Gotham and Beyond Podcast

The Gotham and Beyond Podcast

De : The Evil Dungeon Master
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A podcast about superhero roleplaying, storytelling, and decades of gaming behind the screen. The Gotham & Beyond Podcast shares GM experiences from DC Heroes 3rd Edition, Batman: The Roleplaying Game, and beyond. Each episode offers short reflections, campaign ideas, rule breakdowns, and comic talk, all drawn from deep GM binders and a shelf full of classics. Whether you're into MEGS mechanics or just love hearing how others run their games, this is a focused, no-fluff show built by a Lawful Evil DM with stories to tell.The Evil Dungeon Master
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    Épisodes
    • Reviewing Lines of Death Module
      Dec 18 2025

      This episode looks at one of the most unusual DC Heroes modules ever published. Lines of Death is written specifically for Green Arrow and Black Canary. Two characters. Two story tracks. One shared timeline. It’s a rare example of forced casting done right, and it changes how the adventure plays at the table.

      #DCHeroes #TTRPG #BatmanRPG #MEGS #GothamAndBeyond

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      16 min
    • Let's Talk Omni Gadgets
      Dec 1 2025

      This week on Gotham and Beyond we break down one of the smartest rules in DC Heroes 3rd Edition. Omni Gadgets. These devices explain how heroes like Batman always seem to have the right tool at the right time. They are not magic. They follow clear rules. One AP rating. One use. Total freedom inside that AP cap.

      We talk through the four ability ranges, how Hero Points pay for the device, how AP division works, and why Omni Gadgets can keep a scene moving without slowing the game. If you want your detective hero or street level vigilante to feel prepared without breaking balance, this rule is the foundation.

      #DCHeroes #TTRPG #BatmanRPG #MEGS #GothamAndBeyond

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      17 min
    • Reviewing the H.I.V.E. Module
      Nov 17 2025

      This week on Gotham and Beyond we break from powers and mechanics to look at a classic DC Heroes adventure. The H.I.V.E. module delivers quiet espionage, smart villains, and investigations that reward careful play. We walk through its structure, strengths, weak spots, and how to run it clean in a 3e game. If you want a villain group that thinks, this is the one to use.

      #DCHeroes #BatmanRPG #TTRPG #GothamAndBeyond #MEGS

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      15 min
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