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The Experiential Edge

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Teaching business is complex. Engaging students is challenging. Putting them together can sometimes feel downright impossible.

The Experiential Edge takes a practical look at experiential learning in postsecondary business education. Join host Trevor Finch as he takes teaching higher ed to the edge with captivating stories from front line educators. If you’re looking for new ideas, fresh takes, and actionable insights that you can use now, this is the podcast for you.

Trevor Finch is a communicator, presenter, and former post-secondary educator with a passion for practical pedagogy. In short: he’s been there. Now working in the experiential learning industry, he actively helps educators push boundaries within their classrooms.

© 2026
Economie
Épisodes
  • From TikTok to Strategy: Using Experiential Learning to Teach Deep Thinking in a Rapid-Fire World
    Jul 15 2026

    Guest: Jean Beauchemin

    Summary

    This episode explores how experiential learning transforms student engagement and thinking skills in business education. Guest Jean Beauchemin shares practical classroom strategies, the impact of media consumption on learners, and the importance of real-world connections.

    Keywords

    experiential learning, business education, student engagement, active learning, local businesses, teaching strategies, cognitive load, industry connections, student success, teaching innovation

    Key topics

    • Impact of media consumption on students
    • Strategies for experiential learning in business education
    • Connecting classroom concepts to real-world scenarios

    Takeaways

    • Experiential learning turns passive consumption into active thinking.
    • Building trust and rapport with students reduces barriers to learning.
    • Local business visits create meaningful, real-world learning experiences.
    • Incorporating current news articles enhances engagement and relevance.
    • Connecting concepts across disciplines fosters deeper understanding.


    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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    32 min
  • Game on: How student-built board games teach strategy
    Jun 24 2026

    Summary

    In this episode, William Gaddy discusses how designing and playing board games can enhance experiential learning in business education. He shares insights on integrating game design into classroom activities to develop systems thinking, decision-making, and social awareness.

    Key topics

    • Board games as educational tools
    • Game design and systems thinking
    • Student engagement through play
    • Iterative design process in education
    • Social and ethical themes in game design


    Takeaways

    • Board games simplify complex systems, making them easier to understand.
    • Designing a game requires selecting key variables that explain the system.
    • Creating a game involves integrating design thinking and system thinking.
    • Students learn better when they create and redesign games, fostering ownership.
    • Games can reveal social issues and ethical considerations not easily discussed otherwise.


    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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    31 min
  • Hidden in Plain Sight: Unlocking Campus Resources for Experiential Learning
    Jun 3 2026

    This episode explores how post-secondary instructors can leverage campus resources like makerspaces and innovation labs to create experiential learning opportunities. Guests Patrick Charlton and Matthew Jerabik share practical examples of integrating external spaces into coursework to enhance student engagement and real-world skills.


    Keywords

    experiential learning, makerspace, innovation labs, higher education, student engagement, resource collaboration, product development, campus resources, teaching strategies



    Key topics

    • Leveraging campus resources for experiential learning
    • Collaboration between faculty and innovation teams
    • Using sprint methodology for project-based activities


    Chapters

    00:00 Introduction to Experiential Learning in Higher Ed

    01:26 Guests and Their Roles in Innovation and Education

    02:12 Patrick Charlton on Using External Resources in Class

    03:01 The Praxar Video Game Marketing Simulation

    03:18 Adding External Resources: Guest Speakers and Projects

    04:04 The Role of Collaboration and Breaking Silos

    05:34 The Innovation Space and Makerspace Overview

    06:06 Identifying Underutilized Campus Resources

    08:20 Applying Sprint Methodology to Classroom Activities

    11:02 Creating Prototypes with Laser Cutters

    12:23 Transferable Skills and Student Engagement

    13:37 The Impact of Hands-On Projects on Learning

    15:27 The Power of Real-World Prototyping

    18:35 Formalizing Experiential Activities in Curriculum

    19:02 Building a Supportive Campus Ecosystem

    21:29 Advice for Instructors to Innovate Today

    23:51 The Future of Experiential Learning in Higher Education

    24:30 Closing Remarks and Resources

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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    25 min
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