Épisodes

  • AD&D Stoneskin Spell, What does it really block?
    Jun 25 2025

    We crack open the Stoneskin spell... first seen in Dragon Magazine, then polished up for Unearthed Arcana. Sounds simple, right? Wrong. What does “a single attack sequence” even mean? Is it one swing, one volley, one round? Does a monk’s flurry count as one or many? Does falling count as an attack? We talk about how DMs have handled it, what makes sense at the table, and when to step in with pure DM fiat. If you’ve ever had a fighter shrug off a fire giant’s club like it was a slap, this one’s for you.


    #adnd #ADnDSpells #Unearthed

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    10 min
  • AD&D: Good Hits, Bad Misses... and Worse Tables
    Jun 23 2025

    Ever wonder what happens when your sword swing goes from epic to oops? In this episode, we crack open Dragon Magazine Issue 39 and talk about Carl Parlagreco’s critical hit and fumble rules... a brutal, hilarious, and gloriously unfair addition to your AD&D table. From decapitations to weapon tangles to accidentally stabbing your foot... we go over what works, what doesn’t, and how to make it all fun. Bring your d20... and maybe a backup character.

    #CriticalHits #ADnDClassic #DragonMagazine

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    16 min
  • AD&D Minotaur: The Brute with a Twist
    Jun 20 2025

    The Minotaur is a classic AD&D monster... but that does not mean it has to be predictable. In this episode, I break away from the usual maze-bound brawler and explore strange, unexpected ways to use Minotaurs in your campaign. From ritual performances to extradimensional bureaucracy, this is how you take the brute... and give it a twist.

    #TSR #ADnD1e
    #MonsterRework

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    12 min
  • AD&D Vanish Spell: The Ultimate Exit Spell?
    Jun 18 2025

    In this episode, I dig into the Vanish spell from AD&D. It is a seventh-level alteration spell that lets a magic-user remove objects, doors, and even themselves from existence... by slipping into the ethereal plane. I cover how it works, what makes it different from Teleport or Passwall, and how you can use it for escapes, heists, ambushes, or long-lost dungeon tricks. It is subtle. It is dangerous. It is forgotten. Not anymore.

    #ADnD1e
    #VanishSpell #OldSchoolMagic

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    11 min
  • AD&D Dire Corby: Doom in the Dark
    Jun 13 2025

    In this episode, I dig into the Dire Corby from the Fiend Folio, an aggressive, bird like creature that charges screaming from the shadows with claws and no fear. I talk about how to use them in your campaign, from ambush flocks in deep caves to rivals of the drow or goblins. Whether you need a brutal combat encounter or a strange mystery in the Underdark, the Dire Corby delivers one thing loud and clear... Doom.

    #ADnD1e
    #FiendFolio #DireCorby

    Keep up with me: https://solo.to/TheEvilDM


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    10 min
  • AD&D Talisman of Pure Good: A Crack Opens. Evil Falls
    Jun 11 2025

    In this episode, I take a look at an interesting magic item in AD&D, the Talisman of Pure Good. With just a single command, a Cleric can open a flaming crack beneath an evil cleric and send them straight to the planet’s core. I break down how it works, who it targets, and why this seven-charge stone is one of the most extreme alignment-based items in the game. If you thought alignment was just for flavor... this will change your mind.

    #ADnD1e
    #MagicItems #TalismanOfPureGood

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    13 min
  • AD&D - Phase Door, The Sneakiest Spell in the Game?
    Jun 6 2025

    Today's episode is an email request from "Death Metal!".

    Most seventh-level spells in AD&D are flashy. Fireballs, force cages, prismatic sprays. Then there’s Phase Door. It doesn’t explode. It doesn’t kill. It just opens a way through solid stone that no one else can see or use. In this episode, I break down how to use Phase Door as a clever tool for escapes, ambushes, heists, and wizard duels. This is the spell you cast when you want to disappear and win.

    #ADnD1e
    #PhaseDoor #MagicUserTactics

    Keep up with me:

    https://Solo.to/TheEvilDM

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    10 min
  • AD&D - Using the Guand in your Campaign
    Jun 4 2025

    The Gaund, created by Ed Greenwood and found in Dragon Magazine issue 46, is not your typical cave monster. It’s fast, it climbs, it leaps, and it sprays acid. In this episode, I talk about how to drop Gaunds into your game in a way that makes players nervous every time they hear a dripping sound in the dark. Whether you're looking for a brutal ambush, a volcanic lair encounter, or a twisted pet in the hands of a mad wizard, the Gaund has you covered.

    Let’s turn this forgotten beast into your players' next big problem.

    #ADnD1e
    #OldSchoolRPG
    #DragonMagazine

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    11 min