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Red Cell UX Podcast

Red Cell UX Podcast

De : Red Cell UX
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Board games, play tests, and UX insights -- join as we explore what's new, exciting, and coming soon. A closer look at board games from the player's perspective, with notes on what works, what's fun, and what's next.

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    Épisodes
    • GenCon 2025 Review: Playtested but Passed (S1E2)
      Sep 15 2025

      We’re fresh back from Gen Con 2025 and diving into all the games we demoed, playtested, or previewed on the show floor — the ones we enjoyed, admired, and ultimately didn’t bring home. Just because we didn’t buy doesn’t mean they weren’t great! From gorgeous marble abstract games to flick-happy dexterity titles, and even a surprise sit-down with Vlaada Chvátil and Tom Vasel at a Harry Potter Codenames event, this episode is packed with first impressions, design notes, and plenty of laughs.

      We cover 12 games in total, including:

      • Duat – heavy marble production with ancient Egyptian flair
      • Mystic Curling Club – dice-flicking meets curling with magical powers
      • Codenames: Return to Hogwarts – Hogwarts houses add asymmetry
      • Eschaton: Iconoclasm – apocalyptic deckbuilding gone co-op
      • TowerBrix – passive-aggressive tower stacking
      • …and more, from Galactic Cruise to Sea Beasts: A Bloody Voyage

      If you want board game reviews, Gen Con previews, and honest first impressions, this is your stop.

      🎧 Listen now wherever you get your podcasts.

      01:35 - Duat

      06:09 - Mystic Curling Club

      11:22 - Code Names: Return to Hogwarts

      21:39 - Eschaton: Iconoclasm

      25:55 - TowerBrix

      30:21 - Galactic Cruise

      34:35 - Worms

      37:52 - Regicide Legacy

      40:41 - Psychobabble

      48:19 - High Frontier 4 All

      50:42 - Sea Beasts: A Bloody Voyage

      52:22 - Eve: War for New Eden

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      1 h
    • First Impressions: Last Light (S0E2)
      Sep 15 2025

      In this mini episode of Red Cell UX, Kelly and Clayton break down their first play through of Last Light, a fast-paced, card-driven 4X space game. They explore asymmetric alien factions racing to gather light from a dying star, the unique rotating board with amorphous spaces, and simultaneous card actions that speed up gameplay. Hear their honest impressions, component critiques, strategy insights, and the surprises of learning the rules as they play. From beautiful components to positional quirks and a few setup mishaps, Kelly and Clayton share a dual perspective on what worked, what didn’t, and why Last Light might just become a favorite for quick 4X fun.

      Connect with us: Follow on Instagram: @redcellex

      Subscribe wherever you get your podcasts for more stories, strategy, and design insights from the world of tabletop gaming.

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      38 min
    • First Impressions: Tea Witches (S0E1)
      Sep 15 2025

      In our first mini episode, we take a quick first-play dive into Tea Witches, a whimsical worker placement game with magical tea, pun-filled names, and a rotating fountain centerpiece. Join Kelly, a UX designer and new gamer, and Clay, a slightly more experienced tabletop enthusiast, as they share their unfiltered reactions, gameplay observations, and occasional disagreements.

      We cover everything from the charming (and slightly creepy) “sweet tooth” toppings, tea pups, and to-go orders, to the push-your-luck mechanics, player board upgrades, and the game’s balance between strategy and randomness. Along the way, we discuss production quality, accessibility considerations, replayability, and whether this game delivers the cutesy fun its artwork promises—or surprises you with more depth than expected.

      Whether you’re curious about Tea Witches or enjoy hearing UX-informed perspectives on board games, this episode is a fresh take straight from the table.

      Follow us on Instagram @redcellUX for behind-the-scenes content and game highlights.

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      36 min
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