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Promoting Different Playstyles

Promoting Different Playstyles

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Tanner and Jamal talk about how to incentivize different play styles from your players. Tanner is starting up a game where combat is the last thing players want to do because they will gain levels based off of their ability to steal things. What would that game look like? Incentivizing different elements will change the flow of your game. What do you promote in your games?

Jamal @  twitter.com/mapstonepark
Tanner @ twitter.com/penmademightier

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