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Plumbing Game Studies

Plumbing Game Studies

De : Graham Culbertson
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Philosophy is like plumbing for ideas - it makes connections and keeps everything flowing. In this podcast, Graham and his guests are doing some philosophical plumbing for game studies. We'll be asking questions like: Why are philosophers always talking about games? Is philosophy itself a game? How can we use games to understand philosophy - and how can we use philosophy to understand games? This podcast will use philosophy to study games and games to study philosophy. Anyone interested in philosophy, games, and how they interact should enjoy it! Remember: the unexamined game is not worth playingCopyright 2025 Graham Culbertson Philosophie Science-fiction Sciences sociales
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    Épisodes
    • Playing the Part in Japanese Video Games -- Rachael Hutchinson
      Nov 13 2025

      This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC.

      David and I are joined by Rachael Hutchinson, Professor in Japanese Studies and Game Studies at the University of Delaware, to discuss what it means to play and research Japanese video games from a non-Japanese perspective. Navigating topics such as the deployment of aesthetic forms and grammars, regionally and linguistically specific jokes, and references to Japanese history and art within video games, we consider the importance of recognizing how these games play with their cultural context and the challenges that face researchers outside that context in identifying when they do so.

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      1 h et 8 min
    • The Meta of Free to Play Games -- Donald MacKenzie
      Mar 13 2025

      Sociologist Donald MacKenzie joins me to discuss his recent article in the London Review of Books, "Hey Big Spender: What Your Smartphone Knows About You."

      Game Studies rarely focuses on phone games - but billions of people are playing them. And they are mostly free. So getting you to pay for them is another game entirely.

      https://www.lrb.co.uk/the-paper/v46/n16/donald-mackenzie/hey-big-spender

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      40 min
    • Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller
      Feb 27 2025

      Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game.

      As of publishing, I believe this game is in print. You can find it here: https://store.asmodee.com/products/the-fellowship-of-the-ring-trick-taking-game

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      38 min
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