Nat 20 & Unwind: U.N.I.T. Debrief
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The Crit Happens crew sits down to unpack the U.N.I.T. arc, where everyone played a Wild Magic Sorcerer and tried to hold the world together with unstable spells. You hear how the Universal Neomagic Isolation Team came to life, why surge-on-every-cast felt wild at the table, and what it was like to fight a Breach Core that fed on their chaos.
The players walk through their favorite surges, close calls, and the moment the rift pulled them in mid mission. You get DM perspective on planning controlled chaos, running Instability as a hidden clock, and keeping the story tense without shutting down the fun. The crew talks about what they would change next time, what surprised them most, and whether U.N.I.T. should return when the next anomaly hits Virelios.
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