Épisodes

  • Ep. 28 World-Making, Architecture, and Game Design in Marathon. With Art Director: Joseph Cross!
    Apr 15 2026

    The MXD crew dives deep into the World-making, Architecture, and game design of the viral Bungie video game Marathon with special guest Joseph Cross, art director behind the game’s bold and polarizing visual identity.We explore how Marathon’s aesthetic—what Cross calls “graphic realism”—blends architecture, product design, branding, and visual culture into a unified world. From construction-site graphics and industrial materials to high-fashion references like Virgil Abloh, the conversation unpacks how seemingly banal elements (drywall, tape, logos, thresholds) become powerful design language. The episode also connects these ideas to contemporary architecture, including parallels to Rem Koolhaas and OMA, where unfinished details and graphic systems reshape how we read buildings.We also get into:How video game worlds are designed like coherent architectural systemsWhy fan culture, cosplay, and screenshots are reshaping authorshipThe role of graphic design studios in world-buildingThe tension between aesthetic clarity vs. gameplay confusionWhy great design might need to be polarizing to matterThis is a conversation about architecture beyond buildings—where games, media, and design culture collide to shape how we see and understand space today.

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    1 h et 22 min
  • Ep. 27 Architecture, Academia, and Practice. Talking "Puzzling Assemblies" with Oyler Wu
    Apr 8 2026

    Dwayne Oyler and Jenny Wu of Oyler Wu Collaborative join Mixed Signals to unpack a design approach that refuses to sit in one camp. From line-based experiments to volumetric assemblies, their work navigates between digital and physical, drawing and making, theory and play. Rather than choosing a singular architectural identity, they argue for operating across multiple “camps”—a position that reframes how contemporary practice can evolve.

    The conversation expands through teaching, media, and practice: "Cold Crits" of student work reveal shifting attitudes toward legibility, tectonics, and one-to-one fabrication; reflections on sketching challenge the dominance of digital tools; and discussions on social media, books, and “side hustles” expose how architects communicate ideas across fast and slow platforms. At its core, the episode asks: how do you build a practice—and a point of view—amid information overload, shifting audiences, and an increasingly hybrid design culture?


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    1 h et 9 min
  • Ep. 26 The new "New Museum". Future Architectural Icon or OMA Flop?
    Apr 1 2026

    OMA’s new museum expansion becomes the focal point of this episode of Mixed Signals—not just as a project, but as a case study in how architecture is judged today. The crew unpacks the building’s spatial ambitions, formal logic, and urban presence before confronting a viral critique claiming that “OMA can’t detail.” What follows is a layered discussion on authorship, construction quality, and the growing gap between architectural intention and built reality.

    Orbiting that central debate, the episode expands outward into the cultural conditions shaping contemporary architecture: the rise of social media critique, Gen Z design habits, and the idea of architecture school as a content engine. Conversations on Revit, AI, and “taste vs. skill” reinforce a larger question—if architecture is increasingly mediated through images, platforms, and automation, what actually defines architectural value today?

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    53 min
  • Ep. 25 How to become an Online Architect, with Cathal Crumley!
    Mar 25 2026

    In this episode of Mixed Signals, the crew is joined by Cathal Crumley for a wide-ranging conversation about the life of the "Online Architect", the rise of meme-based criticism, digital culture, and how architectural ideas are being communicated through new platforms. The episode moves from the “seven wonders of cyberspace” and virtual memory in games like Animal Crossing and Call of Duty: Warzone, to the Pokémon x Natural History Museum crossover, the relevance of the Pritzker Prize, and whether architecture still needs legacy institutions to validate what matters.The second half of the conversation dives into portfolio culture, Crit Bay, student work, architectural representation, and architecture school power dynamics. Cathal explains how portfolio reviews work in practice, why narrative matters more than students realize, and how digital critique can become a platform for learning and visibility. The episode also tackles a viral critique of architecture education, debating grading, subjectivity, transparency, labor, and the blurry line between rigor and abuse in design school.Cold Crit Portfolio Credits: Samuel Mcchesney, David Mulder, Ebbie Boehm, Shane BugniFeatured Artist (Cover art sample credits): Richard Nadler

    Make sure to follow us on our socials!Instagram - https://www.instagram.com/mxd_signalTiktok - https://www.tiktok.com/@mxd_signal

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    1 h et 13 min
  • Ep. 24 Eco-Blobs and Urban Piles: Is this the new International trend in Architecture?
    Mar 18 2026

    In this episode of Mixed Signals, we debate architecture school culture, spring break studio work, and the strange world of contemporary design competitions. From exceptional student models at UDK Berlin and UPenn Weitzman to the rise of “Eco-blob” and the "Urban Pile" climate architecture, we ask what today’s projects are really proposing—and whether any of them could become a true world wonder.We also get into 'buildering' and urban climbing, from Alex Honnold climbing Taipei 101 to the idea of buildings as spectacle, interface, and misused public space. Along the way: anti-render takes, MVRDV, Thomas Heatherwick, Barry Wark, model craft, and why some futuristic eco-projects feel more like marketing than climate action.Chapters:00:00 Should architecture students work over break?04:02 Cold Crits: incredible student models from Berlin/Penn06:46 Why nobody reads project descriptions15:58 Why architects keep reviving old styles23:22 Buildering: why people climb buildings27:17 Alex Honnold and the Taipei 101 climb35:38 AI + Revit + La Sagrada Familia39:00 The bizarre “world wonder” architecture competition43:13 Climate architecture or greenwashing?45:03 What anti-render does to these proposals52:25 Our pick for the best competition entry1:00:24 Why old architecture competitions were better1:02:00 The BBC’s insane workstation setup1:04:05 The fake utility-box scooterCold Crits Project Credits:Project 1: "Housing Otherwise"School: UDK BerlinCritic: Ana FilipovicStudents: Lina Nikolic, Hannah Cerbe, and Quirin GrubertProject 2: School: University of PennsylvaniaCritic: Barry WarkStudents: Yimin Gan and Haoyang ZhangMake sure to follow us on our socials!Instagram - https://www.instagram.com/mxd_signalTiktok - https://www.tiktok.com/@mxd_signal#Architecture #UrbanDesign #Buildering #AlexHonnold #ArchitectureCompetition #MVRDV #HeatherwickStudio #StudentWork #DesignPodcast #MixedSignals

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    1 h et 6 min
  • Ep. 23 Realism and Fantasy in Photography and Architecture
    Mar 11 2026

    This week we unpack the NOMA/NOMAS Barbara G. Laurie Student Design Competition to debates about realism, anti-renders, architectural photography, and why certain images of cities feel more truthful than polished architectural visuals. The MXD crew unpacks student competition work, community-centered design, architectural representation, and the tension between formal design discourse and real-world stakeholders.

    The second half of the episode dives into the rise of the “anti-render”, architectural realism, landscape, labor conditions in architecture, and photography that documents decay, melancholy, and urban change. Along the way, the group debates staged versus documentary images, “despair core,” ruin aesthetics, and why raw, imperfect imagery may feel more honest than idealized architectural visualization.


    Cold Crit Project Credits:


    Chapters:

    0:00 Intro – Reality, Fantasy, and Architectural Images

    0:39 Welcome Back + Friday Recording Chaos

    1:21 NOMA / NOMAS Barbara G. Laurie Competition

    4:26 UCLA’s Winning Project and Group Design Process

    9:04 Reading the Competition Projects Formally

    15:55 Community, Culture, and What Competitions Reward

    19:24 Architecture, Program, and Real Stakeholders

    23:55 Anti-Render Poll – Why People Prefer Realism

    27:42 Client Expectations, Landscape, and Representation

    32:39 Photography, Decay, and Documenting the Real

    35:54 Realism vs Staging in Urban Photography

    42:00 Ruin Porn, Despair Core, and Aestheticizing Harm

    49:08 Why Raw Images Feel More Honest

    50:34 Fun Topic – Internet Objects, Volume Sliders, and Excel Modeling

    53:01 Closing Thoughts

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    54 min
  • Ep. 22 Fiction, entertainment, and Architecture with Nate Hume and Liam Young.
    Mar 4 2026

    Some architecture projects have nothing to do with buildings. What happens when architecture moves into film, video games, and speculative world-building?

    In this episode of Mixed Signals, the MXD crew are joined by Liam Young (Director of the Fiction and Entertainment program at SCI-Arc) and Nate Hume (recently appointed Graduate and Post-Graduate chair at SCI-Arc) to discuss how architecture is evolving beyond traditional practice. From cinematic storytelling and planetary futures to architectural pedagogy and the role of speculation, the conversation explores how architects can operate across industries like film, gaming, media, and cultural production.

    The discussion covers Liam Young’s exhibition Planetary Imaginaries, the rise of architectural storytelling through film and animation, the changing role of the architectural critique, and how architecture schools can better prepare students for creative careers beyond the traditional office. Along the way, the group also explores cyberpunk aesthetics, speculative design, architectural education, and how architects might shape the future through narrative and world-building.


    Cold Crits Project Credits:

    "Malmo Open Creative Workshop"

    Lund University

    Student: Rikard Ostrand


    "Giants Anatomy"

    Architectural Association

    Student: Hantao Li


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    1 h et 28 min
  • Ep. 21 Video Games and why Architecture failed?
    Feb 25 2026

    In this episode of Mixed Signals, we dive into architectural education, student work, and the future of the discipline with special guest Ryan Scavnicky. From a segment of 'cold crits' looking at recent University of Pennsylvania studio projects to debates about Peter Eisenman, post-digital aesthetics, and neo-brutalism, we ask: what is architecture prioritizing right now?The conversation expands into virtual architecture, video games, Unreal Engine, and the attention economy—exploring how Minecraft, The Sims, Assassin’s Creed, and immersive media are shaping the next generation of architects. Is architecture just about buildings anymore? Or is world-making the real discipline? Plus: OMA’s “Death Star,” fluted facades, and one of the wildest real estate commercials we’ve ever seen a la Japanese Anime.

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    1 h et 21 min