Logistics & New Private Testing
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Summary:
This episode dives deep into the massive rebuild and overhaul of vehicle systems, from fixing longstanding physics bugs—like tanks endlessly reversing—to laying the groundwork for more realistic formations and interactions. The devs share how new logistics systems are reshaping supply chains with fuel, ammo, and repair variants, and walk through the first iteration of the targeting computer that will power automated mortar systems. There's a focus on meaningful playtesting feedback, AI pathfinding fixes, and real-time tweaks as new vehicles roll into private testing. You’ll also hear about the push to streamline unit modularity for faster development, the addition of medical variants, and early work on improving map design for heavy vehicle navigation. Plus, progress updates on airstrikes, doctrines, unit interaction polish, and upcoming seasonal cosmetic features.A few times each week, our developers host public multiplayer sessions where we jump into the chaos ourselves—testing, refining, and showcasing the true state of the game. These sessions are open for everyone to join, chat, and experience the evolving sandbox that Cepheus Protocol Multiplayer and Singleplayer has become.