Sator
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Sator is what happens when you leave one filmmaker alone in the woods for seven years with a camera, a toolbox, and a grudge against comfort. Jordan Graham does practically everything here, including dragging planks up a mountain and building the actual cabin, which explains why the film feels less like a set and more like a place you should not be standing in after sundown.
The plot is deliberately chewy and we all agree it is the sort of story that fully clicks after a couple of watches. Adam tries to isolate himself from the forest spirit Sator, but keeps coming back to Nonna’s tapes and automatic writing like it is a hotline to the thing itself. The family dynamic is grim, the dialogue is minimal, and the whole film runs on dread, creaks, and the awful feeling that the dark outside is slowly pushing its way in.
Dave is in awe of how good it looks, especially for something essentially built by one person, and he calls out the atmosphere as “almost suffocating”. Andy leans into the film student energy and the big influences, with Tarkovsky creeping into the imagery and the format switching adding to that dream logic unease. David gets the chills from the soundscape, describing it as a constant videogame style warning siren that never stops chanting at you.
We also spend a good chunk trying to untangle what the cult is, who is sacrificing who, and why the film underplays its biggest shocks so casually. The standout moment for all of us is the woman tied to the tree and what happens next, which lands like a punch precisely because the film refuses to make a big song and dance about it. Then we get distracted, as we always do, by the deer caller, instantly upgraded to the now canonical phrase: “a deer kazoo”.
Folk horror verdict: triple tick. Isolated people, ancient woods, rotten rituals, and old beliefs refusing to die quietly. This one is proper horror, and we all agree watching it alone is a deeply questionable life choice. “If it doesn’t scare you, you’re not human.”
FolknHell final score: 24 out of 30
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