Richard Lemarchand (Uncharted series, Gex, Legacy of Kain) Taking risks in AAA Games
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In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?”
I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art form that is gaming and what games owe players in terms of engagement and interactivity.
Richard is a British game designer and Professor of Cinematic Arts in the USC Games program at the University of Southern California.
He has been a part of the Gex, Pandemonium and Soul Reaver series.