Couverture de Richard Lemarchand (Uncharted series, Gex, Legacy of Kain) Taking risks in AAA Games

Richard Lemarchand (Uncharted series, Gex, Legacy of Kain) Taking risks in AAA Games

Richard Lemarchand (Uncharted series, Gex, Legacy of Kain) Taking risks in AAA Games

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In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?”

I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art form that is gaming and what games owe players in terms of engagement and interactivity.

Richard is a British game designer and Professor of Cinematic Arts in the USC Games program at the University of Southern California.

He has been a part of the Gex, Pandemonium and Soul Reaver series.

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