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Hot Zombie Summer

Hot Zombie Summer

De : Logan & Keith
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Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

Keith Huston & Logan Middleton
Science-fiction
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    Épisodes
    • "Nemebro”: Resident Evil 3: Nemesis
      Jan 21 2026

      This first episode centering Resident Evil 3: Nemesis (1999) has us breaking down the development of the game, highlighting gameplay firsts in the series (quick turn! ammo crafting!), and discussing RE3’s cast of mostly one-off characters.

      Throughout this recording, we pose critical questions such as:

      • Is RE3 really about Calvinism?;
      • Can the PS1 render bacne with any graphical fidelity?; and
      • Was Boris Yeltsin actually an agent of the Umbrella Biohazard Countermeasure Service (UBCS)?

      Just as importantly, Keith gets mildly confused about some Denis Villeneuve films and Logan delivers a subpar Conan O’Brien impression.

      **

      Time Stamps:

      0:00-3:14 – Crispin Glover cold open

      3:15-19:42 – Introduction + RE3 development

      19:44-31:29 – Game mechanics introduced in RE3 and the visual spectacle of donating blood

      31:30-59:35 – Dario Rosso, salesman and aspiring novelist, as well as the other characters of Resident Evil 3: Nemesis

      59:36-1:07:59 – All about the Nemesis T-Type

      1:08:00-1:09:47 – David Bowie interlude

      1:09:48-1:15:33 – RE3 opening cinematic screens and scene-setting

      1:15:34-End – Wrap-up and outro chatter

      **

      Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

      This is our first of three episodes about Resident Evil 3: Nemesis (1999). In subsequent episodes about this game, we’ll delve into the gameplay and walkthrough of RE3 itself. New episodes will be released Wednesdays—every two weeks.

      Thanks for listening!

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      1 h et 23 min
    • "I'm Gonna Write Wicked for Cinderella": Resident Evil 2, Part Three
      Jan 7 2026

      In this episode we finish our discussion on Resident Evil 2. We hit the key plot points of the B scenario, discuss the ending cinema, and give our overall thoughts on the game and its legacy.

      Content warning: Mention of pedophilia, necrophilia, and rape in Resident Evil 2 (implied re: Brian Irons, Chief of Raccoon City Police Department; 28:28 -40:00)

      Time Stamps:

      00:00-7:17 Intro and Alligator Boss

      7:17-13:55 Playing as Ada

      13:55-21:21 Factory + Birkin Fight

      21:21-26:55 Leon A Scenario Ending

      26:55-28:28 B Scenario

      28:28-40:00 Brian Irons

      40:00-48:09 Sherry

      48:09-1:00:19 Mr. X and final areas

      1:00:19-1:03:17 Ending Scenes

      1:03:17-1:07:56 Spatulas

      1:07:56-1:18:56 RE2 Ad Campaign

      1:18:56-1:26:53 RE2 Legacy and Thoughts

      1:26:53-1:32:00 Bonus Modes

      1:32:00- End Favorite/Least Favorite

      This folder contains digital images of the RE2 magazine ads we discussed: https://drive.proton.me/urls/S64Z581SR0#UNLBWi2EIav9

      Here's a link to the painting in Brian Irons's office that we discuss at 34:25: https://drive.proton.me/urls/V5949JRHKW#HUdRuQ1pLlxV

      And here's a link to the George Romero-directed, RE2 TV ad in question: https://www.youtube.com/watch?v=JhC_IiSVPJc

      Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

      This is final episode covering Resident Evil 2. New episodes will be released Wednesdays—every two weeks.

      Thanks for listening!

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      1 h et 40 min
    • "The Smartest Guys in the Room": Resident Evil 2, Part Two
      Dec 24 2025

      We continue our discussion of Resident Evil 2. We discuss the initial area, the iconic Racoon Police Department, meet up with Ada, and begin exploring the sewers.

      We also discuss rebooting White Men Can't Jump with zombies, Martha Stewart's insider trading, Michael Moore, Billy the Big Mouth Bass, and the problems with sewer levels.

      Time Stamps

      0:00-4:08 Intro and Banter

      4:08-6:58 Game Menu and Character Selection

      6:58-19:24 Opening Scene and Streets

      19:24-21:44 White Men Can't Jump and Martha Stewart

      21:44-35:41 Racoon Police Department

      35:41-48:40 STARS Office

      48:40-1:07:40 Finishing up RPD/A & B Scenario Differences

      1:07:40-1:10:52 Meeting Ada and Ben

      1:10:52-End The Sewers and Sewer Levels

      Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

      This is the second of three episodes centering on Resident Evil 2. New episodes will be released Wednesdays—every two weeks.

      This episode is also dedicated to the memory of my dog, Windolyn, who passed away on 12/24/2024 and is mentioned towards the end of the episode.

      Thanks for listening!

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      1 h et 24 min
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