Couverture de Gold Microphone: Stories and Games

Gold Microphone: Stories and Games

Gold Microphone: Stories and Games

De : Drew Cook
Écouter gratuitement

À propos de ce contenu audio

Drew Cook (and sometimes cohost Callie Smith) discusses narrative games past and present with a humanities and craft writing emphasis.Drew Cook Science-fiction
Les membres Amazon Prime bénéficient automatiquement de 2 livres audio offerts chez Audible.

Vous êtes membre Amazon Prime ?

Bénéficiez automatiquement de 2 livres audio offerts.
Bonne écoute !
    Épisodes
    • Emily Short's Bee
      Sep 9 2025

      Callie and Drew discuss Emily Short's Bee, one of their favorite IF works.


      Drew's detailed text-only playthrough of Bee with commentary

      Episode Transcript

      Afficher plus Afficher moins
      1 h et 10 min
    • Challenge, Mimesis and Parsercraft (Trinity continued)
      Jul 10 2024

      A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.

      Resources discussed in this episode:

      Gold Machine: Emily Dickenson and the Wide Middle of Trinity

      https://golmac.org/narrative-surface-features-of-trinity-part-2/

      Top Expert: Let's Make IF Season 2, Episode 1

      https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/

      DM4 Version of "The Craft of the Adventure" (pdf)

      https://inform-fiction.org/manual/Chapter8.pdf

      50 Years of Text Games

      https://if50.textories.com/

      My own game, Repeat the Ending

      https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a


      Correction: Photopia was released in 1998.

      Afficher plus Afficher moins
      44 min
    • The Craft of the Adventure: Trinity Part 2
      May 18 2024

      Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).

      Referenced content:

      Top Expert, Drew's blog about learning Inform 7 (and other things)

      Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995"

      Graham Nelson's The Craft of the Adventure (1995 version)

      Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4)

      Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"

      Afficher plus Afficher moins
      1 h et 7 min
    Aucun commentaire pour le moment