Game Design Mistakes: Cheesy Exploits | Chaos People 51
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On this episode, Nick and Phil discuss game design in terms of difficulty and exploiting as well as Tommy Wiseau and 'The Room'. Does difficulty make a good game? Are exploits part of the gaming experience? - Support Links: Support this Podcast via Spotify: https://podcasters.spotify.com/pod/show/chaos-people/support Support this Podcast via Patreon: https://www.patreon.com/ChaosPeople - Podcast Links: Spotify: https://open.spotify.com/show/3QrrIRslhKoeUQVy366DU9 Apple Podcasts: https://podcasts.apple.com/us/podcast/chaos-people/id1698920798 Amazon: https://music.amazon.com/podcasts/b6a18335-9c31-409a-b9a6-c55301c88350/chaos-people YouTube: https://www.youtube.com/channel/UCJp-63rhLKivpl9kT_zaSuw X (Twitter): https://twitter.com/chaospeoplepod email us at: choaspeoplepodcast@gmail.com - Shout-outs: Intro music (Stormwind – World of Warcraft) by Bits & Hits: https://www.youtube.com/@UCOxtz12SJHLzY2Ylo5O9jpA
--- Support this podcast: https://podcasters.spotify.com/pod/show/chaos-people/support
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