Couverture de E97 - Airshiff 86

E97 - Airshiff 86

E97 - Airshiff 86

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In this high-stakes, high-altitude episode, the crew of the Rum Rollers faces their most daunting challenge yet: gnomish bureaucracy. Having tracked the legendary celestial gnomes— in a wandering tavern-city from the God Realm—the crew decides to forgo a formal hail and instead attempts to sneak up on the massive floating metropolis.

However, the "Zephyr-Steampunk" defenses of a city run by divine gnomes are not easily fooled. As Adüné, the crew's sentient flying ship, navigates the swirling nebulae and golden exhaust trails surrounding the city, a series of near-misses and mechanical hiccups forces a bumpy, adrenaline-fueled landing on the outskirts of the harbor.

The tension shifts from sky-combat to social survival as the party enters the Immigration Wing. Surrounded by hyper-efficient gnomes with glowing clipboards and clockwork monocles, the Rum Rollers must navigate a labyrinth of paperwork to prove they aren't astral pirates. After a grueling round of questioning and a close call with a "Truth-Sensing Steam Vent," the crew successfully secures their Identification Papers. Now officially recognized guests of the God Realm gnomes, the Rum Rollers are free to explore the wonders of the Airshiff 86—but with Adüné safely docked and the gnomes watching their every move, the real mystery of why they’ve come to this wandering city is just beginning.

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