Épisodes

  • TWiG #367: A Certain IPO, 2026's 1st Cozy Launch & When CEOs Get Sued
    Jan 22 2026

    Did someone say Liftoff? Ok, well, Jen and Eric don’t think so. Heartopia is here, with a dramatic cross-platform launch in 2026, but what does it need to do to monetize? Does Design Home hold the key? Bobby Kotick gets sued by Sweden, with Phil and Eric cosplaying Phoenix Wright and Manfred von Karma. But who is who? Jen explains what the top Roblox charts mean, Phil reflects on the near-silent success of PUB:G, if Krafton should return shareholder money. And a special UA financing guest spot.00:00 Introduction and Podcast Overview00:25 Drama with Bobby Kotick and Swedish Pension Fund00:36 Ad Tech Company Liftoff Files for IPO00:59 New Games and Industry Updates01:42 Mini UA Reunion in LA03:21 Corrections and Clarifications04:03 Epic Games and Prize Wheels Controversy08:08 Bobby Kotick's Legal Battles and Activision Sale18:07 Liftoff IPO and Ad Tech Industry Insights25:12 Resident Evil Showcase and Capcom's Future26:21 Roblox Corner: Latest Trends and Stats30:07 Crafton's Strategy and Investments31:30 PUBG's Evolution and Future32:33 Crafton's Mobile Focus and AI Direction38:17 The Role of Reddit in Game Development43:19 Heartopia: The New Cozy Game47:54 Challenges in Monetizing Cozy Games57:24 Final Thoughts and Wrap-Up

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    58 min
  • TWIG #366 Fortnite Monetizes Harder, Meta Cuts Deeper, and AI Enters the Arena
    Jan 15 2026

    This week in games, we go all-in on the hottest industry shake-ups: Fortnite turns the monetization dial up, Meta slashes Reality Labs in a major XR reality check, and Pixel Flow emerges as a potential puzzle hit — if it can crack the retention challenge. We break down why strong core mechanics aren’t enough, spotlight the rapid rise of Turkish game studios, pull the most important takeaways from the latest AppsFlyer report, track where gaming investment is really flowing across mobile and PC, and wrap with a heated debate on how AI is already reshaping game development — who wins, who loses, and what it means for the future of games.00:00 Welcome01:15 Episode Intro & Shills05:54 Fortnite's New In-Game Transactions14:03 Meta's Reality Labs Layoffs25:54 Pixel Flow: A New Puzzle Game32:57 Balancing Magic Sort Gameplay33:35 Early Success and Retention Concerns34:06 Turkish Game Development Excellence39:30 Marketing Insights from Apps Flyer Report43:30 Investment Trends in Gaming48:35 AI's Impact on Game Development54:05 Debate on AI in Game Development01:02:10 Concluding Thoughts on AI and Gaming

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    1 h et 12 min
  • 318. 8 Reasons Most UA Strategies Fail as they Scale
    Jan 11 2026

    The sharpest operators in predictive modeling, signal engineering, and post-ATT user acquisition unpack what actually breaks when campaigns scale. This is a dive deep into ROAS curves, attribution loss, modeling vs reality, SKAN-era signal decay, and why UA performance often collapses right when it looks like you’ve cracked growth. A must-read or listen for founders, growth leaders, and UA teams.


    links:

    www.kohort.io/


    Chapters:

    02:45 Understanding the ROAS Iceberg: Paid vs. Organic

    05:55 Incrementality Testing and Blended ROAS

    09:48 Gross vs. Net ROAS: The Misalignment Dilemma

    12:49 CPI and LTV Elasticity: Teaching Teams to Adapt

    16:42 The New UA Meta: Signals and User Behavior

    19:29Collaboration Between UA and Product Teams

    22:31 Evolving Strategies in LiveOps and Personalization

    26:05 The Evolution of Live Operations in Gaming

    31:05 the Single Source of Truth

    35:40Key Metrics for User Acquisition Success

    42:00Pacing Rules for Effective User Acquisition

    45:53The Future of Predictive ROAS and Automation

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    51 min
  • TWIG #365 Golden Twig Awards: The Best, Worst, and Weirdest Moves in Games This Year
    Jan 8 2026

    From brilliant plays to questionable moves, embarrassing predictions to market reality checks, we’re handing out the most honest (and occasionally brutal) awards of the year in games — including a very special Limping Donkey Award for moments that… didn’t quite stick the landing.We cover the biggest wins, the hardest falls, and the trends shaping what comes next, with a deep dive into Roblox advertising and what it means for the market.00:00 Welcome00:42 Golden Twig Awards Overview01:10 TV Show Banter02:59 Event Announcements and Clarifications05:42 Golden Twig Awards: Talk of the Year08:32 Embarrassing Predictions10:11 Most Damage Taken in the Year15:18 Most Disappointing Game of the Year20:54 Most Questionable Move of the Year24:57 Most Brilliant Move of the Year27:56 The Limping Donkey Award33:09 Crushed It: Top Performers of the Year36:31 Listener Feedback and Future Plans43:51 Roblox Advertising and Market Analysis51:05 Final Thoughts and Wrap-Up

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    52 min
  • TWIG #364 Off-Air Relationships and Personal Reflections
    Jan 7 2026

    The crew discusses their off-air relationships, personal reflections, and New Year's resolutions.

    00:00 New Year's Resolutions and Sarcasm
    00:27 Introduction and Episode Overview
    00:49 Listener Questions and Emotional Moments
    01:46 Promoting CREs and Gen Alpha Insights
    02:33 Supercell and Industry Dynamics
    05:01 Predictions and Industry Trends
    13:14 Off-Air Relationships and Dynamics
    21:41 Running Bits and Personal Promises
    26:50 Dream Interviews and Burning Questions
    28:53 Showcasing Virtual Economics
    29:34 Will Wright and the AI Founders
    30:17 Super Executives and Industry Leaders
    33:55 Personal Reflections and Challenges
    43:24 Biggest Wins of the Year
    48:41 Impactful Moments and Lessons Learned
    58:52 Hopes and Dreams for the Future

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    1 h et 3 min
  • 317. Inside the Hiring Playbook of Top-Performing Startups
    Jan 5 2026

    Hiring is one of the most underestimated competitive advantages in startups, and one of the fastest ways to break a company.

    In this episode, Michail Katkoff (Deconstructor of Fun), Joe Burridge (Head of Talent at Play Ventures), and Miki Blasko (Head of Talent at Deconstructor of Fun) break down what founders consistently get wrong about hiring, and how those mistakes quietly turn into culture, execution problems, and talent drain.

    links: www.deconstructoroffun.com/talent

    www.linkedin.com/in/joeburridge

    www.linkedin.com/in/mikiblasko

    We unpack:

    • Why hiring is a founder-level strategic decision
    • The myth that great talent “shows up” once funding is announced
    • Culture vs. competence
    • Why compensation alone doesn’t attract A-players
    • The red flags of “corporate refugees” vs. true startup operators
    • How weak hiring processes drive top performers away
    • What successful founders do differently for the 10–20 hires


    Chapterrs

    01:00 The Challenges of Hiring in Startups

    06:33 Understanding Compensation and Talent Attraction

    16:10 Culture vs. Competence in Hiring

    17:31 Identifying the Right Fit for Startups

    23:13 The Role of Founders in Shaping Culture

    30:43 Navigating the Unhinged Nature of Founders

    40:06 Reality Distortion and Leadership

    45:41 Challenges in Retaining Talent

    51:13 Building an Employer Brand

    53:25 Hiring Patterns for Success

    61:24 Painful Hiring Mistakes

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    1 h et 15 min
  • TWIG Jr: Awards, Predictions, and Gen Alpha's Take on Gaming
    Dec 31 2025

    Rocky (12) and Mickey (10) are back with Eric Kress and Jen Donahoe for the annual TWIG Jr segment, bringing unfiltered Gen Alpha opinions on everything from Roblox to the Switch 2. The kids don't hold back: hypercasual games are "mindless slop," Steal a Brain Rot is "ruining America," and Fortnite is running out of collabs. They break down what's actually hot at school (Clash Royale in the carpool line), why Grow a Garden faded, and make predictions for 2026.The conversation takes a sharp turn when Eric asks if they've heard of PrizePicks. Turns out, after watching four football games in a day, these kids can rattle off gambling brands like pros. They don't know what the apps actually do, but they've definitely seen the ads. A revealing look at what sports media saturation looks like through younger eyes.00:00 Welcome to Twig Junior Awards01:30 Meet the Junior Hosts: Rocky and Mickey02:57 Opinions on Gaming Industry04:24 Twig Junior Awards: Disappointing Games07:07 Twig Junior Awards: Talk of the Year12:00 Roblox and Social Gaming16:24 Console Gaming and Preferences17:00 Fortnite and Minecraft Discussions18:23 Minecraft Education vs. Switch18:43 Gaming Predictions for the Future19:04 Fortnite and Platform Preferences20:08 Clash Royale Craze21:32 Discovering New Games22:27 Indie Games and PC Gaming23:38 Social Media and Gaming24:44 Predictions for 202626:46 Sibling Dynamics and Gaming28:39 Sports and Betting Ads30:14 Conclusion and Holiday Wishes

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    31 min
  • Shooter Monthly #3 Marathon vs the Market, Valorant Goes Massive, Marvel Rivals Misreads Progression
    Dec 29 2025

    Is Die Hard a Christmas Shooter Movie? Only this podcast would know!We discuss:- Call of Duty’s rare public admission of failure and what the end of back-to-back sub-franchise releases actually signals.- Marathon’s delay, $40 price point, and why fiscal calendars still distort launch strategy.- Why Valorant Mobile exploded in China, and why Western mobile shooters keep failing to break through.- EA hiring a VP of Shooters for mobile, and whether Battlefield or Apex can realistically return to phones.- Highguard’s confused reveal, the danger of losing narrative control, and why innovation still matters.- Marvel Rivals as a ceiling, not a failure, and what the hero-shooter arms race gets wrong about retention.

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    59 min