Épisodes

  • TWIG #381: Xbox Loses the Plot, Ubisoft on Life Support & Western Gaming's Darkest Take
    Apr 30 2026

    Xbox doubles down on a DAU strategy with no real plan to get there. Ubisoft keeps cleaning house while its franchises collect dust. And the most doom-and-gloom post ever written about the games industry lands on LinkedIn, and it's hard to argue with.
    Topics Covered:
    ● Xbox's public memo: Rebranding back to Xbox, shifting to DAU as a north star
    ● UK games subsidies: £28.5 million, three funding tracks, and why Turkey is still running laps around everyone
    ● Ubisoft Canada shakeup: Four big departures, Assassin's Creed Hex in trouble, and why Tencent might be the only real solution
    ● Marvel Rivals vs Overwatch 2
    ● China vs the West: The structural advantages nobody talks about and what Western developers can actually do about it
    ● The doom post: 10 reasons western gaming is structurally uninvestible, and where the guys agree and push back
    CHAPTERS:
    00:20 Show Intro and Agenda
    01:35 Boys Only Banter
    02:56 Shills
    04:03 Istanbul Trip Plans
    04:38 Division Resurgence Update
    07:59 Xbox Memo Breakdown
    17:33 UK Games Subsidies
    23:45 Fortnite Shampoo Ads
    26:55 Habi's New Game
    30:58 PC Pivot Reality Check
    32:06 China Publishers Paper Tigers
    32:42 Marvel Rivals vs Overwatch
    34:47 Blizzard Momentum Update
    37:24 Ubisoft Canada Shakeup
    43:59 Why China Dominates Mobile
    46:29 Creativity vs Pragmatism
    50:23 Game Industry Doom List

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    1 h et 2 min
  • Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise
    Apr 28 2026

    Match-3 is harder than ever to win, clones are getting taken down, and Royal Kingdom is scaling toward the top of the puzzle market.In this episode of Puzzle Monthly, we break down the real state of puzzle games in 2026, from Turkish startup funding to Supercell’s latest attempt, Pixel Flow clone drama, and whether Royal Kingdom can actually challenge Candy Crush.Topics Covered:● Turkish puzzle startups raise fresh funding and why the ecosystem keeps producing hits● Supercell tries puzzle again with Hay Day Match, and why timing might be wrong● Is Match-3 innovation dead? The debate on risk vs scale in today’s market● Pixel Flow clone gets taken down. Are copycats finally under pressure?● The real monetization strategy: UA costs, clones, and ad funnels explained● Royal Kingdom’s explosive growth and whether it can ever reach Candy Crush level● Why most new puzzle games fail, and what it actually takes to win todayCHAPTERS: 01:35 Turkish Seed Funding Wave02:13 Cheer Games and Hexa Sort Playbook05:23 Supercell Tries Heyday Match09:45 Why Match Three Is Stuck10:47 Innovation vs Scale Debate12:52 King Sequels and Meta Lessons15:56 Farm Heroes Saga Hits $2B21:08 Pixel Flow Clone Takedown23:27 Trade Dress And Platform Rules24:57 Why Copycats Make Money26:54 Clone Ads As Strategy29:52 Royal Kingdom Relaunch Story31:39 Growth Charts And Celebrity UA33:13 Can It Beat Candy Crush33:30 Paid Installs Profitability Math35:00 Organic Fame And Payback Window37:08 Cannibalization Versus Incremental38:42 Live Ops Similarities And PVE43:14 Wrap Up And Next Episode

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    44 min
  • TWIG #380: Game Pass Gets Cheaper, China's Mobile Dominance & Division Resurgence Reviewed
    Apr 23 2026

    Game Pass just got cheaper, China is rewriting the mobile market, and Ubisoft ships one of the most polished mobile games in years.


    Topics Covered:


    ● Xbox drops Game Pass Ultimate by 23% and pulls Call of Duty from day one, but none of it actually fixes what's broken
    ● Chinese, Hong Kong, and Singapore publishers now own 30% of Western mobile revenue, up from 16% in 2019
    ● Pokémon Go surged 52% in downloads during its 30th anniversary, and why it's bigger than just one marketing event
    ● Why the US should stop competing on mobile content and start owning platforms like Roblox, Steam, and Unreal instead
    ● Division Resurgence is a genuinely great game with no audience in the West and one last hope, China
    ● Disney quietly pulls 30 licensed games from Steam with no explanation


    CHAPTERS:

    01:56 Phil’s China Trip Takeaways
    04:19 Joachim Shoutout and Sponsor
    06:52 Xbox Game Pass Price Cut News
    10:55 Call of Duty Math Debate
    15:52 Mobile Market Q1 Snapshot
    19:53 Top Games and Pokemon Spike
    22:49 China Dominance and New Hubs
    36:43 EU: Stop Killing Games
    41:21 Does Preservation Matter
    43:55 Division Resurgence Numbers
    45:18 Why Shooters Need China
    49:42 PC Port and Controls
    51:02 Mobile vs Console Culture
    53:29 What Makes a Platform
    54:16 Mods Create Mega Hits
    59:21 Japan Builds Game IP
    01:01:53 Licensing vs Hybrid Bets
    01:03:09 Disney Steam Purge
    01:04:01 Hasbro Hybrid Critique
    01:06:33 Final Wrap and Thanks

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    1 h et 7 min
  • TWIG JR: Gen Alpha's Honest Take on Roblox, Brain Rot & Growing Up as a Gamer
    Apr 22 2026

    Two kids. Zero filter. All the takes. Rocky and Mickey are back for Twig Jr., and they didn't hold back. From aging out of Roblox to explaining brain rot to calling out in-game money grabs, this is how Gen Alpha actually thinks about games.

    Topics Covered:

    ● Roblox's highs and lows and what's actually gone downhill

    ● Friend Slop and how it's replacing traditional multiplayer

    ● Brain-rot games and why kids are starting to walk away

    ● Why Rocky and Mickey have mostly quit mobile gaming

    ● Discord vs iMessage and how Gen Alpha talks while gaming

    ● Graphics vs style and why fidelity isn't everything

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    51 min
  • UA Monthly #3: Freecash Ban, Unity Kills ironSource & Vector’s Rise
    Apr 22 2026

    The mobile gaming ecosystem is shifting fast this month. We break down the shocking deplatforming of Freecash, a $500M+ rewarded ad network, and what it signals for the future of user acquisition. Then we dive into Unity’s major strategic pivot: shutting down ironSource and going all-in on Vector. Is Vector actually working, or just great marketing?


    Topics Covered:

    ● Freecash ban: what happened and why it matters

    ● The future of rewarded ad networks

    ● Unity shutting down ironSource

    ● Vector performance, growth, and real-world results

    ● The ongoing battle with AppLovin

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    1 h et 20 min
  • Left VC to Become a Founder Again. Here's What They Don't Tell You About Running a Fund
    Apr 20 2026

    We sit down with Joakim Achren, serial entrepreneur, former GP at F4 Fund, and now AI-first founder, to talk about why he walked away from venture capital and what he's building next.Topics Covered:● The founder-turned-VC trap: why it sounds like a natural progression but has a flaw nobody warns you about

    ● Micro-fund economics: a $10M fund pays you less than a startup salary, and you spend half your time fundraising for the next one

    ● Why industry clout doesn't move LP capital, and the relationship mistake that cost him the raise

    ● Gaming VC right now: why LPs burned in the COVID boom aren't writing new checks

    ● The three-legged stool of VC — LPs, founders, co-investors — and why you're competing and cooperating with the same people simultaneously

    ● How Claude Code became his entire publishing company and let him ship a book solo

    ● Distribution is the last human moat: why creativity and authenticity are what AI keeps failing at

    ● The AI productivity trap: working 18-hour days, thinking less, producing more mediocre output faster

    ● Why he wrote a sleep book for founders, and what chronic bad sleep does to your brain in the long term


    Joakim's new book available now: https://sleepagain.co

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    1 h et 5 min
  • TWIG #379: Roblox's Age Problem, Xbox Game Pass & Pokemon's 30th Takeover
    Apr 16 2026

    A lot happened this week in games. Kids are outsmarting Roblox's age verification, Xbox is cracking under its own pricing, and Pokémon is running laps around everyone else's marketing. Topics Covered:

    ● Roblox age tiers: Three new segments, parental controls, and why lawsuits from 8 states still aren't the biggest threat● AAA dominance debate: Is the top 20 really losing ground, or is Newzoo misleading everyone?● Xbox Game Pass: A leaked memo, two price hikes in 15 months, and ad-supported tiers on the horizon● Borderlands Mobile: A surprise US stealth launch with no monetization and onboarding straight out of 2018● Pokémon's 30th: Five games in nine months, a Super Bowl ad, Tiffany collabs, and a masterclass in franchise marketing● Destiny Rising: NetEase guts its monetization after an 80% revenue drop - too little too late?


    CHAPTERS:

    02:26 Boss Mode Nomination

    04:49 Twig Jr Roblox Shill

    09:04 AAA Dominance Debate

    15:47 Roblox Age Tiers

    18:21 Roblox Safety and Workarounds

    22:45 Roblox Stock and Regulation Risk

    28:50 AI Tools and Kids Next

    32:01 Xbox Internal Memo Leak

    37:57 Borderlands Mobile Stealth Drop

    42:21 Gameplay Praise Franchise Doubts

    46:29 Pokemon Champions Cross Platform Push

    51:20 Pokemon 30th Marketing Blitz

    55:57 Destiny Rising Monetization Pivot

    58:14 Wrap Up Life Updates Florida

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    1 h et 2 min
  • What Newzoo's 2026 PC & Console Report Actually Says
    Apr 13 2026

    We sit down with Ben Porter, Director of Consulting at Newzoo, to go through their 80-page 2026 PC & Console report page by page.Topics Covered:

    ● Newzoo calls it an Inflection Point but we call it winner-takes-more on a flat engagement base● Roblox is the #1 most played franchise on PC & Console with 50%+ playtime growth YoY but is it even a game?● The Roblox generation actively avoids AAA narrative games and what that means for traditional developers● Free-to-play is dying on consoles while premium live service titles like Arc Raiders and Helldivers steal the spotlight● Game Pass is great for playtime, terrible for premium revenue and the data proves it● The $30-$50 mid-price sweet spot is quietly becoming the most interesting battleground in gaming● 43% of PC growth came from China which wasn't even in the report

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    1 h et 16 min