Épisodes

  • Worldsbuilder: Art Is Magic
    Feb 13 2026

    This episode is a reflection on the way art is used to manipulate reality, for good or ill. Trigger warning that this episode discusses the Epstein files, and the revelations the recent release have unveiled about celebrity culture, patriarchy, and social conditioning. The discussion moves from the societal to the personal, tracking the way that larger forces create conditions that permeate both our external and internal circumstances.

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    37 min
  • *BONUS* face-eating leopards (an original poem)
    Feb 13 2026

    face-eating leopards OR FAFO

    Original poem by Sara Brink (2024)

    The spiritual community exhorts us at this time to stay grounded in our bodies, so I offer this prayer/curse/warning as a reminder of exactly what our bodies can feel.

    May we protect the vulnerable. May the next tent pole find purchase ten inches deeper.

    Trigger warning: gore

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    4 min
  • START HERE - Dancing Stickman
    Jan 30 2026

    Welcome to Dancing Stickman!

    This isn’t a typical podcast feed. I’m Sara Brink, creative director, and here’s how it works: each season is a complete, standalone narrative or experiment, and you can jump in anywhere. Between story seasons, I publish Worldsbuilder, interviews about the business of creativity — how artists make a living, sustain their work, and stay creative.

    Where to Start

    Story: Oops, All Witches – a complete D&D actual play campaign featuring the Witch Class created by Worlds Beyond Number. Perfect if you want to dive straight into story.

    Experimental Gameplay: Broken Sky – a short, self-contained ARG with puzzles, mini-games, and interactive content created alongside other tabletop designers. Explore the full ARG here: www.brokensky.blue

    Creative Business: Worldsbuilder – standalone interviews about making a living as an artist. Listen to any episode that catches your interest.

    Why You’ll Love This Feed
    • Short, finished projects — start and finish without commitment.

    • Stories, experimental gameplay, and insights into creative work.

    • Discover unique tabletop campaigns, interactive ARGs, and audio storytelling.

    Links & Resources
    • Oops, All Witches homepage: www.oopsallwitches.com

    • Broken Sky ARG & interactive content: www.brokensky.blue

    • Learn more about Dancing Stickman and upcoming projects: www.dancingstickman.com

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    2 min
  • Worldsbuilder: Oops, All Witches Wrap Up
    Jan 16 2026

    Ash, Annette, Andy, and I reunite to chat about the end of Oops, All Witches. We talk witches, gods, and monsters, using fiction to represent ideal real-world solutions, and what comes next for Aelia.

    Oops, All Witches was a Dancing Stickman production.

    Ashlyn Sparrow as Nia Annette Lee as Ofelia Andy Mack as Emmett Sara Brink as the Dungeon Master

    This episode was produced, edited, and sound designed by Sara Brink.

    Our album and poster art was illustrated by Andy Mack. Character art designed by Nalakwsis.

    This Dungeons & Dragons actual play is a playtest of the Witch class created by Mazey Veselak and Brandes Stoddard for Worlds Beyond Number. Check out the Worlds Beyond Number Patreon and listen to The Wizard, The Witch, and The Wild One wherever you get your podcasts.

    www.oopsallwitches.com

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    1 h et 1 min
  • Worldsbuilder: *BONUS* Be Good
    Jan 13 2026

    In the wake of Renee Good's execution by the state, I have some things to say about American politics, art and fascism, and the expansion of our imaginations. Let's dream up a better world, and then let's build it.

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    16 min
  • Worldsbuilder: Making the Weirder Choice With Ashlyn Sparrow
    Jan 2 2026

    You may know her as Nia from Oops, All Witches, but game designer and scholar Ashlyn Sparrow sat down with me today to talk about transmedia games, the future of the game industry, and how games can function as everything from educational tools to political praxis. From ARGs to emerging media, Ash offers a sharp, accessible look at how games reflect real life, how interactive storytelling is evolving, and how media makers and game designers can build systems that inspire civic engagement, collective action, and social change.

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    56 min
  • Worldsbuilder: Broken Sky Post Mortem
    Dec 19 2025

    No better way to learn from one's mistakes than to publish them publicly on the internet, right? This is a breakdown of Broken Sky, a transmedia alternate reality game that I ran over July 2025. Join me for lessons learned from the experience.

    See the archive of Broken Sky here.

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    22 min
  • Worldsbuilder: Leveling Up With Kenna Alexander
    Dec 5 2025

    How do we make a living making art? Kenna Alexander from Coyote & Crow Games joins me to talk about how they bootstrapped a game company after their surprise $1 million Kickstarter campaign demonstrated the demand for indigenous representation in tabletop gaming. Hear about their triumphs and their pitfalls when building a for-profit company with a built-in ethical system.

    Note: this episode was recorded in February 2025, prior to Kenna's transition and name change.

    Get an episode transcript here.

    Connor's Coyote & Crow links:

    • Website
    • Linktree
    • Bluesky

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    55 min