Couverture de Cepheus Protocol HQ - June 21th #55

Cepheus Protocol HQ - June 21th #55

Cepheus Protocol HQ - June 21th #55

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This episode dives deep into the final push for Phase One as the team locks in core systems and prepares for public testing. Major progress has been made across the board, with a focus on fleshing out the Operator role—including revamped hipfire, parachuting, third-person camera, and a new melee combat system inspired by World War Z. The ability system now supports flashbangs, XP-boost passives, and damage-over-time effects with early balance work underway.

The team also addresses shotgun bugs, shotgun damage balancing, and gate responsiveness, while preparing a new UI overhaul and squad system to improve RTS–TPS coordination. On the map side, work continues on Monterey Bay’s layered wave-defense design, while pandemic-scale territory control maps are teased as the long-term goal.

Expect big improvements to co-op fluidity, more weapons and animations for Operators, and early integration of the RTS squad registry—all leading to a more seamless and strategic experience in both single-player and multiplayer.

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