Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment
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Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (@gafferongames) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast.
Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
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