Couverture de Anno 117 - Let's Talk Empire & Errors

Anno 117 - Let's Talk Empire & Errors

Anno 117 - Let's Talk Empire & Errors

De : Morgrain
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The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notes—we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.Morgrain
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    Épisodes
    • Anno 117 🏛️ The Aqueduct Exploit: Ghost Columns & The Concrete Empire
      Dec 15 2025

      It’s a glitch. But it’s also history. 🏛️💧 We investigate the "Ghost Column Hack" in Anno 117: Pax Romana. We break down the strategy where players place aqueduct blueprints to create "ghost pillars," allowing them to connect roads and extend influence zones without paying for the full structure. Is this an error, or accidental genius?

      1. The "Ghost Column" Hack: We analyze the exploit. In the game, you can project an aqueduct's influence by placing just the starting pillars (the "ghosts") and canceling the rest. We explain how this saves massive resources while tricking the game engine into thinking the infrastructure is complete, allowing for optimized city layouts that shouldn't legally exist.

      2. The Concrete Reality: The Romans did it first. We expose the history. We discuss "Opus Caementicium" (Roman Concrete). Just like the game hack, real Romans didn't build solid marble structures; they built cheap, standardized concrete cores and "skinned" them with expensive materials. The game's cost-saving glitch is actually a perfect metaphor for Roman logistical efficiency.

      3. Empire of Errors: When bugs become features. We explore the design. We discuss the developer's reaction to "emergent gameplay." We ask: should this exploit be patched out, or does it represent the true spirit of a Roman governor cutting corners to meet a deadline?.

      The full list of sources used to create this episode can be found on our Patreon under https://www.patreon.com/c/Morgrain

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      27 min
    • Why a Pistol Ruined Anno 117's Launch 🧠 Tech Takedown
      Nov 26 2025

      A Roman pirate ship flying a flag with... flintlock pistols? 🏴‍☠️🔫 We investigate the massive, self-inflicted credibility crisis rocking Ubisoft's Anno 117: Pax Romana. It wasn't a promotional image; it was an in-game asset that shattered the immersion for history buffs.

      1. The Anachronism: We break down the scandal. Players zoomed in on a pirate ship sailing the Roman seas only to find the Jolly Roger depicted not with swords, but with crossed firearms—technology that wouldn't be invented for another 1,000 years. We explain why this "visual crime scene" became a viral symbol of neglect, violating the game's second-century technological rules.


      2. The "Asset Flip" Theory: Why did it happen? We analyze the forensic evidence suggesting this wasn't a creative choice, but a "Copy-Paste" error. The pistol asset appears suspiciously identical to the pirate faction assets from the previous game, Anno 1800. We discuss the "laziness" accusation: that studios are recycling entire folder structures across millennia to cut costs, introducing "asset integrity debt".


      3. The Intentionality Gap: We explore the fallout. Players forgave historical inaccuracies like female Roman governors because they were intentional design choices for gameplay. But they refused to forgive the pistol because it was an accidental oversight that added zero value. We discuss how this "crystallizing error" confirmed player fears about rushed development and a lack of quality control.

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      28 min
    • Anno 117 🏛️ Strategy BEATS Call of Duty!
      Nov 19 2025

      The impossible has happened. For the first time in modern gaming history, a niche city-builder has dethroned the king of shooters during its launch week. 👑📉 Anno 117: Pax Romana has officially outsold Call of Duty: Black Ops 7 on the Steam weekly revenue charts, securing the #2 spot while the FPS juggernaut trails behind at #3 or #4.

      This episode analyzes the numbers behind this historic upset. We look at how Anno 117 became the "fastest-selling game in franchise history," achieving a concurrent player peak double that of Anno 1800. Meanwhile, Black Ops 7 struggled with a launch peak of under 100k players on Steam, a massive drop compared to last year's Black Ops 6.

      Is this a sign of "Shooter Fatigue"? 💤 We discuss whether players are finally tired of the annual $70 FPS grind and are migrating to deep, high-value strategy experiences. We also cover the critical reception gap: Anno 117 sits at a strong 85 Metacritic score despite review-bombing over AI art, while CoD faces yet another year of mixed user reviews.

      Finally, we ask if this trend will hold. With Anno players logging an average of 3.7 hours per day, is the "slow burn" of empire building officially more addictive than the "fast twitch" of TDM? ⏳⚔️

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      22 min
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