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3 Wise DMs

3 Wise DMs

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3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?Copyright 2025 The 3 Wise DMs
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    Épisodes
    • Why D&D Towns Matter: Transform Your Town Design With a Simple Secret
      Oct 12 2025

      We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

      In this episode, Tony, Chris, and Dave begin to ask the most basic question when building a town: why is the town there? In our D&D Tombstone idea, we realize the short answer is money. And what drives that money? Magic. Make sure to join the conversation as we build a Wonderful World with our 3WD community!

      2:25 The “Elevator Pitch” for our new campaign setting.


      4:05 Review our discussion of magic.


      9:06 Our Sci-Fi, D&D Tombstone.


      10:50 Why do towns exist? The short answer: money.


      14:55 Economy, commerce, and the Gold Piece Problem.


      17:40 Power, Influence, Money, and your Standard of Living


      23:50 Magic is a memory. The adventure is in rediscovering it.


      29:35 Leveling magic differently to play to the setting?


      40:15 Final Thoughts.

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      48 min
    • : Revitalize Your Imagination: 3WD is Back for Real Time D&D World Creation!
      Sep 28 2025

      Following on the heels of our last episode, we drive down deeper into our continued exploration of real-time worldbuilding armed with the comments of our listeners.

      In this episode, Tony, Chris, and Dave discuss how magic might work in this new world, how the environment helps to create the setting, and stumble into an idea for a setting that has us really excited. Make sure to join the conversation as we build a Wonderful World with our 3WD community!

      2:20 We asked and you answered: A Brand New World!


      6:40 A little context for this experiment: we really just want to see how we all might come together to build a new world and setting.


      7:55: Magic: How it works and how we might make it special.


      15:00 DM Dave really loves the idea of a colony ship…


      17:55 Our first big change in this setting: we remove the Wizard class entirely.


      19:55 What is the environment that we find in this new world and setting?


      21:55 We drive down more to the area that the adventurer’s will encounter first.


      26:15 The idea for our overall setting starts to take shape: D&D and Sci-Fi meet Tombstone!


      34:20 Final Thoughts.

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      42 min
    • Join the Ultimate D&D Experience: Real-Time World Building!
      Sep 14 2025

      Worldbuilding. It’s one of the most talked about aspects of running TTRPGs, as it is the sandbox into which you will throw your party to adventure in. We’ve talked about tips and tricks in past episodes and articles, and have come down on both sides of the debate surrounding how much to do with a focus totally on your specific table and party.

      However, in this episode, Tony, Chris, and Dave have decided to become a bit more involved with a new experiment that we cooked up.

      Something that has never been done on 3WD before – we’re going to start building a new world live! In real time, we begin asking the questions that will shape our new creation.

      As this is a show by DMs for DMs, we’re adding another aspect. YOU! We’re asking you to share in the brainstorm and offer ideas. So, tune in now as 3WD starts building a whole new world!

      1:40 Introduction of our new experiment. Reach out to 3wisedms@gmail.com with your ideas and votes!


      3:40 Low Fantasy? High Fantasy? Low Magic? High Magic? What do we mean by this.


      7:40 Is our world completely new or a version of Earth (i.e. Middle Earth, The Dying Earth, Shannara)?


      9:50 DM Tony’s idea of “High Magic” – a return to Greyhawk.


      11:50 The concept of “starting small.”


      13:35 What type of story does this world support? And can a world support ANY story?


      16:35 Building a world that was our Earth (at some point) lends a sense of familiarity when you’re building your new world.


      18:40 Towns? Cities? States? Kingdoms?


      22:53 The archetypes and Tropes of stories. We ALL steal.


      28:30 People will eventually congregate. The history of the world can’t always be “Mad Max”.


      31:35 Looking to history.


      36:00 Final Thoughts.

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      43 min
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