Épisodes

  • A Thief in the Night: Building a D&D 5e Rogue in Boomtown
    Jan 18 2026

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

    In this episode, Tony, Chris, and Dave sit down to discuss what a Rogue would look like in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

    3:03 What do we call the class? Rogue, Thief, Outlaw, Bandit?

    3:55 Wait, what is this character’s name?


    4:35 DM Tony comes up with an interesting change for Saving Throw proficiencies.


    8:50 DM Chris comes through with John “Maverick” East!


    9:45 John East’s stat roll out.


    11:40 The idea of bringing in Unarmored Defense into the world for everyone.


    14:30 What are his stats? A 6 in Wisdom?!?


    20:25 We put our customizable Saving Throw proficiencies into play.


    21:50 Maverick’s skills.


    25:00 What equipment and weaponry does a Rogue start with in Boomtown?


    26:00 DM Chris introduces the idea of the demolitions expert.


    29:40 We begin discussing the Rogue Features as we level John East up.


    33:25 The Rogue Superpower: Sneak Attack.


    46:45 Rogue Archetypes.


    50:51 Final Thoughts.

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    58 min
  • The Gunslinger: Building a D&D Fighter in Boomtown
    Dec 21 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

    In this episode, Tony, Chris, and Dave sit down to build the most classic D&D class, the Fighter, in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

    3:28 1st level, first things first… what’s their name?


    4:10 Rolling out Roland’s stats.


    6:00 Saving Throws and Proficiencies.


    8:20 Six-shooters and Leather Dusters… cowboys didn’t have full plate armor.


    10:50 The Frontier Pack.


    11:30 Assigning Roland’s attributes.


    16:00 Two changes to the skills list in Boomtown.


    26:45 Equipment and weapons.


    29:45 Fighting Styles.


    40:20 2nd Level… we add to Action Surge.


    46:15 3rd Level… the Martial Archetypes of Boomtown.


    54:10 Final Thoughts.

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    1 h et 1 min
  • Crafting Your Unique Realm: Build the Best Factions in D&D
    Dec 7 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    One of the best things you can build for your campaign to feel real and immersive is by creating factions. Groups and organizations that have their own motives and goals that are distinct from the players. This creates inciting incidents, backstory fodder, and moving parts that conflict with the characters and create impetus for adventure.

    In this episode, Tony, Chris, and Dave finally begin discussing the biggest faction, and the inciting incident for the Boomtown setting, the shadowy conglomerate from the east coast of the world that is the driving force behind gathering the newly discovered ancient magical technology. Make sure to Join the Conversation!

    4:05 We begin with some possible ways this conglomerate might be formed and their motives.

    6:45 It’s important to create the floor for the overall campaign setting.


    10:00 The concept of the theocracy of the “Divine State” begins to take shape.


    12:35 The main fulcrum of your campaign setting. DM Dave posits the struggle between religion and faith.


    17:50 The beginning of the idea of the conglomerate as a “Triumvirate”: Religion, Commerce, and Military.


    21:24 The need for a break in time in history: The Cataclysm, The Calamity, The Doom of Valyria, etc.


    23:50 The internal struggles of the Triumvirate create more adventure hooks.


    25:10 Factions that develop because of opposition to the Triumvirate.


    35:45 Answering who these other factions are changes the campaign setting: Technological Magic vs Inherent Magic and Power.


    40:25 The Triumvirate is human-centric. Boomtowns are plural societies.


    6:35 Final Thoughts.

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    49 min
  • Mystery Train – Making Magic Into Technology in D&D 5e
    Nov 23 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    Science fiction writer, Arthur C. Clarke formulated three adages known as Clarke’s Laws that he expounded on in his writings. The third of these is the most famous, “Any sufficiently advanced technology is indistinguishable from magic.”

    In this episode, Tony, Chris, and Dave begin to unpack this idea of ancient technology being what makes magic in the ever-evolving, crowdsourced Boomtown Campaign Setting. Make sure to Join the Conversation!

    0:24 DM Dave’s audio homage to the famous “slapback” effect of Sam Philips’ Sun Studios.

    4:33 The current state of technological advancement in Boomtown.


    6:40 How much magic is discovered at 1st level? Where is the floor for magic in the campaign setting?


    10:15 Magic is being used to build and power the world.


    11:25 We love the idea of Masterwork and Weapons of Quality handling anything that is +1.


    15:30 What can you find in a general Boomtown? How damaging are run-of-the-mill firearms?


    16:30 Leaning into the idea of Misfires and Wild Magic. We also discuss adjusting Attunement.


    33:00 Building and creating magic – giving agency to the players in rediscovering magic.


    40:50 Flaws ands vulnerabilities in the characters and the world are what make the greatest stories.


    41:45 Final Thoughts.

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    49 min
  • This Old Town: Craft A Captivating Starting Town For Your D&D Adventure!
    Nov 9 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    In this episode, Tony, Chris, and Dave return to the conversation started in Episode 174 and begin to build out the town that will be the start of most adventures in our Boomtown Campaign Setting. Make sure to Join the Conversation!


    1:55 Where are we now? We asked, you answered! Boomtown #1 is known as Gallow Springs!


    3:40 What’s in our border town?


    6:05 What’s NOT in the town? Religion and Churches, per our last episode.


    9:35 Our archetype for Boomtown was Wyatt Earp’s Tombstone. So, what was actually there at the time?


    12:15 Name the 110 saloons!


    12:35 How small is a small town? Between Hommlet and Waterdeep.


    16:10 The split between Uptown and Downtown and the Law.


    19:55 The point of the Boomtowns: Recovering Tech – our “Gold Rush.”


    22:06 Dueling and Gunfights: How Lawless is Gallow Springs?


    29:30 The Haves and the Have Nots: The rich get richer!


    31:00 Buying Magic in Gallow Springs?


    38:50 Final Thoughts.

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    48 min
  • If I Was the Priest: How Do Clerics Work in Your D&D Campaign?
    Oct 26 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    In this episode, Tony, Chris, and Dave finish out the discussion of how magic will work in our crowdsourced “Boomtown” campaign setting by asking “Where does divine magic come from?” Make sure to Join the Conversation!

    1:40 “Where Are We Now”: the Boomtown campaign setting, as it currently stands.


    5:20 Discovering the Lost Gods?


    6:00 Will this be monotheistic or polytheistic? What about the Cleric Domains?


    10:00 Could Divine Magic be just advanced forms of technology or Artificial Intelligence?


    13:45 #FightForTheColonyShip


    14:45 One God: Many Names.


    16:50 What does this tech-based magic look like compared to the ordinary folk?


    20:30 How does religion fit into this world?


    29:45 The struggle between the Corporations, the Prophets, and the Boomtowns.


    40:45 Final Thoughts.

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    48 min
  • Why D&D Towns Matter: Transform Your Town Design With a Simple Secret
    Oct 12 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    In this episode, Tony, Chris, and Dave begin to ask the most basic question when building a town: why is the town there? In our D&D Tombstone idea, we realize the short answer is money. And what drives that money? Magic. Make sure to join the conversation as we build a Wonderful World with our 3WD community!

    2:25 The “Elevator Pitch” for our new campaign setting.


    4:05 Review our discussion of magic.


    9:06 Our Sci-Fi, D&D Tombstone.


    10:50 Why do towns exist? The short answer: money.


    14:55 Economy, commerce, and the Gold Piece Problem.


    17:40 Power, Influence, Money, and your Standard of Living


    23:50 Magic is a memory. The adventure is in rediscovering it.


    29:35 Leveling magic differently to play to the setting?


    40:15 Final Thoughts.

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    48 min
  • : Revitalize Your Imagination: 3WD is Back for Real Time D&D World Creation!
    Sep 28 2025

    Following on the heels of our last episode, we drive down deeper into our continued exploration of real-time worldbuilding armed with the comments of our listeners.

    In this episode, Tony, Chris, and Dave discuss how magic might work in this new world, how the environment helps to create the setting, and stumble into an idea for a setting that has us really excited. Make sure to join the conversation as we build a Wonderful World with our 3WD community!

    2:20 We asked and you answered: A Brand New World!


    6:40 A little context for this experiment: we really just want to see how we all might come together to build a new world and setting.


    7:55: Magic: How it works and how we might make it special.


    15:00 DM Dave really loves the idea of a colony ship…


    17:55 Our first big change in this setting: we remove the Wizard class entirely.


    19:55 What is the environment that we find in this new world and setting?


    21:55 We drive down more to the area that the adventurer’s will encounter first.


    26:15 The idea for our overall setting starts to take shape: D&D and Sci-Fi meet Tombstone!


    34:20 Final Thoughts.

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    42 min