Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorize rules. In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing. This book explains how to make role-playing less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.