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Freehaven Online: Dragonsbane

A LitRPG Adventure
De : Jun Prince
Lu par : Amy Landon
Série : Freehaven Online Series, Volume 1
Durée : 12 h et 14 min

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Description

Freehaven Online is more than a game to Justine. By day, she creates monsters for the world, by night she's raiding dungeons. Most importantly, it's her one connection to her dead brother whose buffs still linger within the game. 

When his virtual shrine is threatened by an update, Justine reforges his guild to complete the Dragonsbane quest in his honor. As an experienced tank, she's no stranger to the bandit attacks, PvP combat, and dragons Freehaven will throw at her. 

Little does she know, a hacker organization known as Archangel tampers with the update, leaving thousands of players, including Justine, stranded in full immersion virtual reality. As if that weren't strange enough, NPCs are getting smarter, and some marooned players don't want to escape. They're ready to jump at the chance for virtual immortality. 

Justine must temper the fervent emotions stirring in her guild and unite them to complete the quest. If she doesn't, friends will break from sanity, and others will die in real life.

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2018 Jun Prince (P)2018 Jun Prince

Ce que les auditeurs disent de Freehaven Online: Dragonsbane

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  • Global
    4 out of 5 stars
  • Interprétation
    3 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • Nia Ireland
  • 05/11/2018

A strong start to a series

I've never read LitRPG before… mainly because I never knew it was a thing. But if the rest of the genre is anything like this book, I AM IN. The main character, Justine, is a computer game developer and gamer. Her younger brother has passed away and she's taken to playing in his favourite VR game to feel closer to him and to try to contact his old guild members to let them know why he suddenly disappeared from their game. She's a very sympathetic and likable character, though she can be a little over sensitive at times. This was an amazingly immersive read, exploring the new world with Justine and discovering her capabilities within it as she did. She meets a variety of new people from different walks of life and creates her own guild, which felt very personal to me. I enjoyed this book in audio format so discovering that the book is actually 600+ pages long after I'd finished it blew my mind, I was easily listening to 3 hour chunks while doing housework and trying to drag it out as long as possible near the end so I wasn't going to have to say goodbye to the characters. The audio format did make listening to the stat read outs a bit tedious, I probably would have skimmed those bits in a print edition but there weren’t so many that it was a problem. I've listened to a few audiobooks by Amy Landon before and I love her first person narration and pacing, but this time I'm going to have to say that the accents she used in this book are not her strong suit. As an audio listener, I'd rather hear a narrator use the wrong accent than one they haven't mastered - making me giggle does ruin the immersion a bit! Thankfully all the characters start using American accents around halfway through the story so it does become less distracting. Having just finished this audio, I now have to decide whether or not to jump straight into the next instalment in print or wait for the audio.... decisions, decisions!

6 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • Suji K.
  • 19/09/2018

IT'S DRAGON-A-GEDDON!

This book rocks because it not only has solid battle sequences, and dragon pummeling action, but because it's founded on a heartfelt emotional core that many LitRPGs are lacking. In game actions have real world consequences. The idea of using the game to keep someone's memory alive was touching, and the entire cast has enough depth to them that they feel like real people. Amy Landon owned this performance. She speaks clearly with multiple accents, and infuses every character with life. The bottom line is that this book is filled with a bit of humor, exciting quests, well choreographed fights, and a twist at the end that'll stab you in the heart. There's no cliffhanger ending, but a lot of room for the story to expand in future novels. The worst thing about this is that I'll have to wait a few months for book 2, and knowing that there's no where in the world I can buy a magic elemental powered motorcycle. Book three is already on Amazon, so I guess there's more to come.

13 personnes ont trouvé cela utile

  • Global
    4 out of 5 stars
  • Interprétation
    4 out of 5 stars
  • Histoire
    4 out of 5 stars
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  • Ray Johnson
  • 04/11/2018

A look at grief via gaming

I think that as a funeral director I see this book in a light that few others will. I look at it as an introspection of a character going through the grieving process. Jun really looks at loss in a couple of ways, and how it affects our lives, and I really appreciated that aspect because I had never seen it done in LITRPG before. Justine’s brother died, and she sort of steals his account, and finds herself entering the game as him just to get a feel for who he was, and what he was like. The best part of it is that she has to come to conclusions on her own because no one magically shows up and tells her how great her brother was, or what a D-bag he was to other players. She has to figure these things out all on her own. The book also deals with loss in a few other ways, the players become trapped in the game (not a spoiler it’s in the description) and have to deal with the possibility of never going home again. Also, some players learn that there is a way to permanently join the game, but die in the process. This leads to some complications, and Prince does not make it easy, as grieving never is just a simple emotional process. Another aspect that I enjoyed was the concept of two MMORPG’s merging into a totally new game. Let’s be honest, not every game can end up like World of Warcraft and exist in perpetuity. So, how could games stay alive? By merging with another game that is also losing traction. Can you imagine if City of Heroes merged with Everquest? How cool would that be? Great idea! The story has some innovative battles, cool quests, dragons, and interesting NPCs, but it isn’t without its own issues. First, the whole trapped in the game thing kind of comes out of left field. Personally, I think it would have worked better if it had happened early in the book. As it was it was a little jarring even if you had read the book’s description. A lot of possible ramifications were overlooked, such as what if a single parent had gotten online just before the attack happened. Young kids would be left to fend for themselves, even if the parent was kept alive by the VR tech. It could be days before they were found. What if a person trapped had to have medication, and lived alone? I would have loved to have seen some other players voicing these concerns. We do have one dad who wants to get back to his kids. The biggest issue I had, and only because I could see it being confusing was that the MC, a well as the other players, could all switch between their alts at any time. One it made it really hard for me to connect with Justine’s character side, as I enjoyed Scootie Wootums, but the dwarf got bounced as the party needs dictated. I was fully expecting a merging of her brother’s character and her own. I think a melding would have played better, so that all the alts merged into one unique class. That would have really amped the story up, if everyone was struggling to suss out what their capabilities were after the merge. As it was it was just a choice of picking your COH superhero or the Everquest Druid whenever you wanted for example. Also, I don’t really recall a lot of the other players swapping their characters all that often. I did appreciate that Justine’s squad was basically a playground group, you know you wander around the playground and ask kids if they wanted to play. This was a pack of LFG people, you know “Looking for a group!” That isn’t something that you see very often in Litrpg books either, while it should be the norm. Most times you enter a game with maybe one other person you know playing, and get to know others by shouting out Tank LFG or Rogue LFG. The story was good and well written, but I did have an issue connecting to the characters as much as I would have liked, but I loved the underlying theme that grief and loss played throughout the book. The narration by Landon was fair. There were times that I just did not connect with her at all, she was very clear when she spoke but her non dialogue bits lacked any emotion at all. Go back and listen to the book’s audio clip. She almost says each sentence separately, and without any kind of inflection. Her dialogue isn’t bad, and she does some decent accents, but I could not connect with her reading style much at all. It was very distant and seemed cold. She’s not bad, but really needs to add some energy into the reading of non-dialogue portions of the novel. This had a major impact on me, as I found it a little harder to connect with the characters and their actions, especially during fight scenes. So, just on the basis that I enjoyed the narration, but was not enamored of it, and a few other factors such as having a hard time identifying with the MC’s rotating character class, and the wonky delivery of the game trap I have to give this a 7.3 stars. I enjoyed it, but felt that some issues could have been better addressed and it really needed one class for me to latch onto as a reader/listener. Final Score: 7.3 stars Even though I did receive a promo code for this review it in no way influenced my considerations of the material, and in fact, inspired me to be more honest. Getting a code generally makes me harsher as a reviewer as I am more often concerned what someone like Me will decide based on my review. If this review helped, please press the YES below. Thank you immensely!!! As seen on the LITRPG AUDIOBOOK PODCAST, please check it out on Youtube.com

12 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • MScottFiona
  • 20/09/2018

Epic

World building *check* Relatable characters *check* Well written action *check* A game I want to play myself *check* This is everything I want in a GameLit/LitRPG. It's a marriage between a gaming world with stats, questing and battles with characters with enough depth that you can imagine hanging out with them. I enjoyed the tournament.because it's a lot like WoW arena and battlegrounds. I haven't seen a lot of contest style of PvP in LitRPGs. I also love that this book has a powerful female MC. Having read/listened to the author's other novel, he does a fantastic job getting into the heads of his female characters. There's no sex or harems in this book (this is a plus for me). When I read the eBook I was like "WTF?" with what happened with Mirae at the end, but now I see that her story continues in book 2. The narration was great. Landon brings the characters to life. Totally worth the credit.

12 personnes ont trouvé cela utile

  • Global
    4 out of 5 stars
  • Interprétation
    5 out of 5 stars
  • Histoire
    4 out of 5 stars
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  • Tory Wilson
  • 20/06/2019

Fantastic start to a series.

While the book starts off a bit slow it's necessary for character building and it doesn't take too long to really get going. The main character is developed pretty well and her motivations are solid, several of the supporting characters are developed pretty well and fleshed out motivations but there are also a few who haven't been built up yet, probably so they can be built up in the next book. The world building is fantastic and it's the first time I've ever seen a story where a developer is combining two games this way. The characters skills, (some) items, and (some) quests being (mostly) unique are all explained in ways that are new to me and make a lot more sense than Oh the character got lucky and found this ultra rare top secret quest. This book handles it much better and it's clearly well thought out. There are a few points in the book where my brain went wait why were those numbers and or rolls even necessary there and I wasn't catching the authors intent but eventually picked up on it representing the ongoing changes to the world. The overall trope of being trapped in a game is the standard affair and hasn't been fully fleshed out but it's done in an alright way so far. I can see obvious inspiration from some other books and light novels or anime including one of my favorites Log Horizon. Part of the end of the book is a little predictable and you can see it coming but it still hit me emotions for a little while after finishing the book. Honestly I can't understand why I don't see this book recommended more the author did a fantastic job, and the narrator was on point though I did recognize her voice slip a little into a character she's done in another book for a few seconds. I highly recommend this book and I look forward to reading / listening to the next one.

5 personnes ont trouvé cela utile

  • Global
    4 out of 5 stars
  • Interprétation
    4 out of 5 stars
  • Histoire
    4 out of 5 stars
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  • Rabid Reader
  • 27/10/2018

Great first book in the series

I really enjoyed this first book in series. The characters are well developed, had losses and problems you can relate to and you soon become attached to them. The entertaining storyline has lots of action, scenes that touch your heart and others that make you laugh. I enjoyed the mix of real world and game world; how in-game actions had an impact on the characters' real lives. You care about these characters and want them to achieve their aims and to survive. The narration suited the book well, drawing you into the world and giving the characters individual voices. I look forward to the next book in the series.

5 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • Ronald Shaw
  • 19/08/2019

Social Gaming Changes Lives

First of all, it has taken me nearly a year to write this review, mainly because I did not want to relive the VERY accurate emotions that the characters and themes made me look at. Even while listening, I had to stop to regain my composure several times. The book itself examines many things with a great deal of nuance and evocative character choices. However there are three main themes in particular. 1) What do you do with the online social media and game accounts of a friend or family member who has died? What happens to all of their friends and "community building" efforts, and in the case of gaming, the assets that they collected? 2) How does Virtual Reality change both gaming and the real world? 3) Are there people who would choose to escape into the game if they could, leaving "real life" and all of it's hardships for a reality where they can be what they always dreamed of? What reasons would drive a person to want to escape so badly? Are those reasons good enough? The narrator is fantastic, although she does not rely on a varied vocal cast as some narrators do, she never the less makes each character distinct and her rhythm and cadence are such that immersion into the book becomes easy. Like most LitRPGs this book focuses on gamer culture and terminology, as such gamers reading / listening will find many familiar and perhaps funny references, locations, and stereotypes. However this author's writing style is fluid enough and explanatory enough that non-gamer listeners will not feel excluded or like they're missing something. Thankfully, at least in my opinion, this book, unlike many LitRPGs does not over-focus on the game interface and the minutia of using game abilities and leveling up. Some readers find such things informative, but for me they are immersion breaking when interjected too often. Despite, or perhaps because of the truly excruciating levels of pain that this book inspires, it is amazing for its detail, story, and narration and I can't wait to get the next one.

4 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    4 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • C.T.
  • 12/05/2020

Beautiful emotional core

FREEHAVEN ONLINE: DRAGONSBANE is a LIT-RPG with heart. Honestly, as much as I love the genre, it is filled with dross. There's a bunch of them with nothing but silly jokes, harems of beautiful digital women, and power-gaming. You know what, that's fine. I have bought plenty of those on that premise alone. However, Freehaven Online is something special because it is one of the rare books that actually has managed to move me. The book starts with the very human premise of a game developer losing her brother and trying to fulfill the man's dying wish by contacting said brother's old Guild. She soon makes contact with a number of other interesting characters and gets caught up in both a game patch gone horribly wrong and with a friend wanting to live perpetually in-game. The ending was emotional and powerful. The grounding of this book in real-world issues combined with the genuine love of MMORPGs on display here elevates the fiction. You will get the most out of this book the more you have RL experience with things like World of Warcraft but I think it's enjoyable no matter what your experience. The in-jokes, Easter Eggs, and references are also very well done. I strongly recommend this book's audiobook version as Amy Landon's narration is awesome.

3 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    4 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • DaynenMc
  • 03/05/2020

AWESOME new book by a new author!

I found Prince marketing his 3rd book in this series on Facebook. I'd never heard of him before but I'm a fan of LitRPG and the story line looked pretty good. So I thought I'd give it a try and see if he was up to the task of producing something that would stand up to the incredible competition that's out there in this genre. I am giving him a big standing ovation. Jun Prince definitely delivered! The story starts out a bit slow. I think that's because the author is trying to get across the emotions of the MC at losing her brother and trying to build up the characters and story line at the same time. But once the MC gets into her roll as her brother's character as well as her own, it's great that a player in this game can have multiple characters and switch between them in game at the moment, the book starts smoothing out and getting into it's rhythm. The MC is such a good and kind person that you want to have good things happen to her. So it kinda makes you cringe when game life kicks her in the proverbial teeth. But the author makes things right again. I love that dragons and lots of different fantasy races play a prominent roll in this book. The narrator, Amy Landon, did a decent job. It wasn't bad but I'm hoping she gets into the story more in the next book and is able to really make the characters and story come alive more. I'm really looking forward to book 2. If you like fantasy, guilds, dragons and especially LitRPG you will like, if not love, this book.

3 personnes ont trouvé cela utile

  • Global
    5 out of 5 stars
  • Interprétation
    5 out of 5 stars
  • Histoire
    5 out of 5 stars
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  • edson mompoint
  • 01/05/2020

The Combat.

This has some of the best combat that I've had the pleasure of listening to. I would love to one day just talk with the author about the math behind the genius. The story has me drooling for more.

3 personnes ont trouvé cela utile

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  • Global
    4 out of 5 stars
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    4 out of 5 stars
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    3 out of 5 stars
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  • Utilisateur anonyme
  • 12/12/2018

SAO

it was almost like sword art online, but still not so good. maybe the next one will be better.