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Bootleggers

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Welcome to 1987, part of the era of VHS and arcade games. A time when teenagers on BMXs create worlds of imagination.

The Four Horsemen - Tommy, Mikey, Kurt, and Ted - need something new to spice up their gatherings because, well, boys will be boys. When a stranger approaches Mikey with bootlegged tapes in the trunk of his car, Mikey isn’t interested, but the board game the man presents might just do the trick.

The Horsemen become Bootleggers to play this life-altering game, assuming avatars with a twist to every tale and forging into the realms created by a sadistic madman known as Mr. Nobody. Everything is at risk - family, friends, and their entire town; they must play, or everyone dies.

When folk are murdered, the boys know there is only one way to end the game. It is time to change the rules and kick some ass.

©2019 Paul Rudd (P)2021 Paul Rudd
Fiction Passage à l'âge adulte Réalisme magique Surnaturel Thrillers et romans à suspense
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