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BioShock and Philosophy

Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)

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BioShock and Philosophy

De : William Irwin - series editor, Luke Cuddy - editor
Lu par : Alex Knox, Heather Wynne
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Considered a sign of the "coming of age" of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and BioShock connoisseurs) on this critically acclaimed and immersive fan favorite.

  • Reveals the philosophical questions raised through the artistic complexity, compelling characters, and absorbing plots of this groundbreaking first-person shooter (FPS)
  • Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling
  • Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture
  • Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
©2015 John Wiley & Sons, Inc. (P)2020 Tantor
Ingénierie Philosophie
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