Episode 204: GIGASWORD
Impossible d'ajouter des articles
Échec de l’élimination de la liste d'envies.
Impossible de suivre le podcast
Impossible de ne plus suivre le podcast
-
Lu par :
-
De :
À propos de ce contenu audio
Often, when you're given a sword in video games, the only solutions it provides are violent. But what if was also how you opened doors, solved puzzles, and traversed a wide map? You'd need a pretty big sword to do all that.
Matt & Geoff are joined by Jack Breen, solo dev behind Studio Hybrid's first title, The Zelda-influenced metroidvania GIGASWORD, to discuss bringing influences and old ideas into new projects, the pitfalls of genre pigeonholing, and the importance of how a game feels
Check out GIGASWORD on Steam
You can find this episode's guest on Bluesky and Youtube
We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here!
You can find the show on Bluesky, Instagram and YouTube!
Please rate and review us on Apple Podcasts!
Rate us on Pocket Casts!
Wanna join the Certain POV Discord? Click here!
Episode Art by Case Aiken
Episode Music by Geoff Moonen
Vous êtes membre Amazon Prime ?
Bénéficiez automatiquement de 2 livres audio offerts.Bonne écoute !