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Video Games and why Architecture failed?

Video Games and why Architecture failed?

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In this episode of Mixed Signals, we dive into architectural education, student work, and the future of the discipline with special guest Ryan Scavnicky. From a cold critique of recent University of Pennsylvania studio projects to debates about Peter Eisenman, post-digital aesthetics, and neo-brutalism, we ask: what is architecture prioritizing right now?The conversation expands into virtual architecture, video games, Unreal Engine, and the attention economy—exploring how Minecraft, The Sims, Assassin’s Creed, and immersive media are shaping the next generation of architects. Is architecture just about buildings anymore? Or is world-making the real discipline? Plus: OMA’s “Death Star,” fluted facades, and one of the wildest Japanese real estate commercials we’ve ever seen.We also look at some new buildings and some trending topics! Make sure to follow us on our socials!Instagram - https://www.instagram.com/mxd_signalTiktok - https://www.tiktok.com/@mxd_signal

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