Couverture de The Unsyted Radio

The Unsyted Radio

The Unsyted Radio

De : Chad Michael Bouton and Simon O'Gorman
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Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
Épisodes
  • Unsyted Radio: GFBG JAM 5 Chad and Simon Interview
    Jul 13 2026

    In this episode of Unsyted Radio, hosts Chad Michael Bouton and Simon O’Gorman bring their warm, conversational style, lived experience and shared passion for accessibility to a lively discussion with Eric Baum and Patrícia Mendes.

    Together, they explore Games for Blind Gamers 5, after the success of Chads Games for blind gamers 5 part series the duo explore accessible game design, and the power of community-led feedback.

    The conversation highlights how the jam has grown, why designing accessibility from the start matters, and how features created for disabled players often improve games for everyone. Eric and Patrícia share behind-the-scenes insights into standout entries, the role of blind playtesters, the importance of tutorials, and the generous collaboration between developers, players, writers, voice actors and accessibility consultants.

    The episode also looks ahead to the Making Games Accessible jam, encouraging anyone with an interest in accessibility, whether developer, writer, artist, tester or player, to get involved and help make games more inclusive.

    https://itch.io/jam/games-for-blind-gamers-5


    https://caniplaythat.com/2026/06/02/games-for-blind-gamers-announces-new-accessible-game-jam-for-july/#:~:text=The%20Games%20for%20Blind%20Gamers,going%20beyond%20purely%20creating%20games.


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    2 h et 27 min
  • Unsyted Radio: GFBG pt5 - Delvers Folley
    Jul 2 2026

    For the finale of the Games for Blind Gamers 5 special series, Chad is joined by Joozey who is an independent game developer, programmer, and artist known for creating unique, narrative-driven indie games and supporting accessible gaming initiatives.

    Will Watson who is one of the founders of Bearwaves, the indie studio who are behind the games Feud and Dave's Word Game, where he handles sound and music.

    and Sophie who is an independent multimedia creator, musician, and sound designer. She produces digital content, custom music tracks, sound effects, and comedic content across the indie gaming community.

    Chad with his guests reflect on the creation of

    Delver’s Folly, the audio-first dungeon adventure that became one of the standout entries of the jam. The team discusses how the game grew from an ambitious idea into a richly atmospheric, accessible experience shaped by sound design, dynamic music, screen reader support, visual texture, community feedback, and relentless playtesting.

    Along the way, they explore the creative challenges of making a game for blind and low-vision players, the importance of building accessibility in from the start, and the collaborative spirit that made the project so meaningful. Warm, honest, and full of behind-the-scenes insight, this episode celebrates accessible game development, creative problem-solving, and the people who helped bring

    Delver’s Folly to life.https://joozey.itch.io/delversfolly-wip
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    1 h et 41 min
  • Unsyted Radio: Are older gamers the saviours of the gaming industry
    Jun 29 2026

    Chad and Simon are back in the virtual studio for awide-ranging, heartfelt and often hilarious episode exploring accessibility,gaming, music festivals, technology and the future of the games industry.


    Chad shares powerful reflections from his time mentoring young blind gamers at Signal Centers’ summer camp in Tennessee, including the joy of helping young people discover accessible games that give them confidence, agency and independence. Simon also reflects on bringing Games for Blind Gamers titles to the Big Health Day in Gloucestershire and seeing first-hand how inclusive play can create genuine moments of connection.


    The conversation then moves from accessible gaming toaccessible live music, as Simon talks about his trip to Download Festival and praises the festival’s commitment to inclusion, from accessible viewing platforms and BSL interpretation to sensory support and a community atmosphere where everyone is encouraged to belong.


    Along the way, Chad and Simon tackle bigger questions around disability support, education, assisted dying, social media bans, digital wellbeing, retro technology and the growing influence of older gamers. They also dig into the state of the gaming industry, why indie and retro games matter, and whether accessibility-focused developers could help shape a betterfuture for players of every age and ability.


    It is a passionate, funny and thought-provoking episode about inclusion, creativity and the simple belief that when more people can play, participate and be heard, everybody wins.


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    1 h et 47 min
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