Couverture de Ludological Alchemy: The Hypothesis

Ludological Alchemy: The Hypothesis

Ludological Alchemy: The Hypothesis

De : Luke Crane & Christopher Badell
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From the brains in jars behind Ludological Alchemy come words for your ears! The Hypothesis is a monthly podcast about the whys and wherefores of games, how they're designed and developed, and what they mean. We release episodes the final Wednesday of each month at 11 AM, Eastern time.2024
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    Épisodes
    • The Hypothesis: Volume 2, Episode 4: GEN CON
      Aug 28 2025

      Greetings, Alchemists.

      At the start of this month, we were at Gen Con, where we held our second annual Gen Con Ludological Alchemists panel, involving more Alchemists and Golems than ever before. Many of you joined us, including several brand new alchemists, and all participated in the goleming. Listen to learn of our triumphs and failures! None of them would be possible without you.

      Also, check out the post on the Ludological Alchemists blog for images from the event. None of them are worth the full one thousand word standard allowance, but each of them are worth at least seven hundred and forty words, so they're still fairly competitive with the market value.

      A grand time was had.

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      1 h et 17 min
    • The Hypothesis: Volume 2, Episode 3
      Jul 23 2025

      Hello seekers of knowledge,

      Here you will find the third installment of Volume 2 of the Hypothesis. Continuing our interview format, this month’s victim is none other than me, your humble narrator. In this recording Sam & Christopher torment me using the self-same questions with which I tortured them. We invite you to compare and contrast our outlooks and answers.

      And who should our next victim be? We’re plan to extend this series and interview other designers, subjecting them to the same 20 questions about their backgrounds, experiences and outlooks regarding game design.

      Ever yours,
      —Luke

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      1 h et 43 min
    • The Hypothesis: Volume 2, Episode 2
      Jun 25 2025

      Hello seekers of knowledge,

      We again apologize for the untimely unseemly delay in launching this our latest episode. We continue to stumble into a web of technical snares. Due to these seemingly insurmountable obstacles, we are reverting to audio only for the time being.

      Volume 2

      Sam and Luke are way behind on their game design writing, if you hadn’t noticed. So for Volume 2 of our Hypothesis, Christopher and I decided to change the format of the podcast. For this volume, we shift to an interview format. We’re interviewing designers about their backgrounds and processes. Luke developed a list of questions that we're going to ask each designer, so that at the end of the series we can compare and contrast answers.

      This month’s interview victim is our own Sam Roberts. Enjoy!

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      59 min
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