Serious Games Online versus Offline - What's different?
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What's the difference between online vs offline facilitation? How can we make participants make feel safe psychologically in online-trainings? What are specific examples of serious games?
Structure of what we said in this episode
- Difference between serious games on- and offline
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- Trust & psych safety
- Mind the gap: be aware of the time lack (1 sec)
- Allow participants to read you! Light, HD cam, zoom in!
- You need energy to bring your message across
- Lerners cannot touch or smell materials, artefacts, so get them to act, move and let them invest in the process, let them cocreate, tweak games which are not ideal for the online world
- ⅓ of the games out there are not "eligible" for online facilitation
- however, ⅓ of the games we have cannot be facilitated offline (in real life)Links for our listeners
Links & Tools for our listeners
http://TheDebriefingCube.com
http://SeriousGamesPodcast.com
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