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Playing at the Hearth

Playing at the Hearth

De : The Open Hearth Gaming Community
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Audio recordings of online gaming sessions organized through the Open Hearth Gaming Community. To join us in playing games like these or for more information about our community, please visit openhearthgaming.com.© 2026 The Open Hearth Gaming Community
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    Épisodes
    • For the Honor: Mincing Words & Taking the Dance Floor (Session 3)
      Jan 22 2026
      The streams begin to cross, as:

      -Mincing Words, Selenetta's trades barbs with the undercover Captain Caravel as he listens to her play music
      -Taking the Dance Floor, as Andromeda surprises Caravel with a request to dance and her direct manner, as he wonders where the spy he is meant to meet is...


      It has been twelve years since the Legion came down from the stars and began to colonise Athera, and a new generation of princesses are beginning
      to see the need for another Accord. The Legion has been attacking towns
      again. The Kingdoms are sending out dance invitations. And the Tangled
      Woods have been getting stranger and stranger.
      You, the princesses and warriors of factions at odds, will fight, quarrel, and
      flirt in your efforts to sway Athera in your favor.

      For The Honor is an anthology game inspired by She-ra and the Princesses of Power. It's based on the Firebrands Framework by Vincent Baker and Meguey Baker. It's by Quinn Vega and is available here https://crtgirl.itch.io/for-the-honor

      Find me on itch.io: https://donogh.itch.io
      or on Mastodon: https://dice.camp/@donogh
      Find the Open Hearth gaming community: https://openhearthgaming.com/

      #ActualPlay #TTRPG #OpenHearth

      Original video: https://www.youtube.com/watch?v=kFSo0k2y7As ★ Support this podcast on Patreon ★
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      53 min
    • Silent Falls - Wayfaring Strange (2 of 2)
      Jan 21 2026
      Dahlia and Cloud investigate the mystic car alarm going off, confronting someone who desperately wants something in their car.
      Back in the bar, they delve deeper into the lighthouse keeper's past and his future. But eventually the gig wraps up on a triumphant note, the only discordance coming with the mysterious Steiner who offers something too enticing to reject outright...

      ****

      Wayfaring Strange is a diceless tabletop roleplaying game about hidden highways, folk magic, urban legends, and the concept of liminality in America. The characters who populate the world of Wayfaring Strange have fallen between the cracks of society, often unseen because the rest of the world chooses to ignore their existence. These Wayfarers have formed transient communities that depend on one another for survival.

      America is ripe with untold power; like a river or stream, there are places where it pools and directions that it flows. People have been tapping into these channels of power for centuries, and eventually someone thought to map US highway routes on top of them. Wayfarers using the Hidden Highways can bend distance and time, build Waystations that possess protective or healing properties, or use their Wayfaring abilities to track, hide or elude pursuit.

      In Wayfaring Strange, you play one of these Wayfarers; traveling the Hidden Highways and coming in contact with the Strange, the magical and the otherworldly. If you're a fan of American Gods, Alice Isn't Dead, or Gravity Falls, then Wayfaring Strange might be the game for you....

      Wayfaring is by Joie Martin and is available here https://www.drivethrurpg.com/en/product/504013/wayfaring-strange

      Find me on itch.io: https://donogh.itch.io
      or on Mastodon: https://dice.camp/@donogh
      Find the Open Hearth gaming community: https://openhearthgaming.com/

      #ActualPlay #TTRPG #OpenHearth

      Original video: https://www.youtube.com/watch?v=RmmGC1kEoYc ★ Support this podcast on Patreon ★
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      1 h et 44 min
    • Cloud Empress Q1 2026 session 3 - Fort Snek
      Jan 20 2026
      The group woke near the Wall low on supplies and were soon joined by Moss, a courier recently pushed out of Acorn Village by cloudling pressure. Tears reunited with Momma after surviving the Bean Barge wreck, and Moss was folded into the group’s eastward plan: reach salvage, avoid expeditions, stay alive.

      They chose to pass through Fort Snek, a cloudling-held gate in the Wall crowded with displaced farmers and couriers barred entry by exhausted soldiers. Lord Rook attempted to leverage mourning etiquette and authority to gain passage. After an initial failure, he succeeded, though only after being summoned to meet the fort’s commander.

      Inside the fort, discipline was visibly decaying. Soldiers dueled listlessly, morale was low, and sickness was widespread. Rook met Commander Pepon the Crestless, a scholar-officer overseeing the fort. Pepon proudly described blue pills he had developed—alchemical treatments meant to poison soldiers’ bones so Imago would avoid eating them. He dismissed concerns about side effects and presented the pills as a breakthrough, gifting Rook a box and asking him to spread word of his success.

      Stormy, with Moss’s help, examined the soldiers and quickly determined the sickness was systemic. The medic confirmed Pepon’s claims without confidence. Pepon himself was healthy. The soldiers were not. Stormy suspected the pills were the cause and later swallowed one herself to confirm it.

      Tears and Momma tried to lift spirits with music outside the fort, but the soldiers were hollow and uninterested. A confrontation between Rook and a resentful soldier nearly turned violent. The group decided to leave immediately.

      Traveling south along the river, they encountered a grass fire trapping three arguing sellswords. Momma swam the river without hesitation, and with Stormy’s help sedated and dragged the non-swimmer to safety. No reward was asked or offered.

      That night, the group talked around the fire. Moss spoke openly about her distrust of the expeditions. The early arrival of the Century Brood was discussed, possibly tied to the disappearance of the Cloud Empress. Silver challenged Rook’s restraint and honor; Rook maintained that discretion and survival mattered more than righteous violence. Rook also made contact with sellswords who spoke of ancient devices capable of manipulating emotions on a massive scale.

      By morning, Stormy felt the effects of the pill—fatigue, weakness, a heavy dullness. Snow fell, travel worsened, and Momma and Tears suffered from the cold before the group found shelter in an abandoned farmhouse to rest and recover.

      Pressing northeast into the Weeds, the party avoided observation balloons and moved through old battlefields. Stormy and Moss scouted ahead and witnessed a cloudling camp being overrun not by Imago, but by human-sized figures wearing chitin armor and wielding chitin weapons, bleeding from the mouth and howling as they slaughtered soldiers. They withdrew without intervening. Moments later, full-grown Imago descended on the site.

      Finally, the group found their goal: a wrecked cloudling tank torn open by Imago. They salvaged plastile and usable parts, confirming the chalk engine had been eaten. They camped beside the wreck.

      Morning broke clear and blue. The group now carried proof the expedition was poisoning its own soldiers, valuable salvage, and knowledge of something new and monstrous moving through the Weeds. They packed up and prepared to move on.

      Original video: https://www.youtube.com/watch?v=L8TRQNE62Ew ★ Support this podcast on Patreon ★
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      2 h et 30 min
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