Épisodes

  • Episode 39: The 7 Deadly Sins of Board Gaming
    Sep 24 2023
    Defining sin What is sin in the Christian tradition? What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery. The Sins of Board Gaming 1 - It’s All About Winning (Pride and Wrath) Winning as ontological end and not functional end (trading seriousness for delight) Fraud and treachery were the worst sins in Dante’s mind For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car 2 - It’s All About Owning (Greed and Envy) Hyper consumption of games - materialism How does this game fit in my collection? This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities? I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo) Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea. 3 - It’s All About You Being Right (Pride) Arrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god. Assumption that everyone should play games 4 - It’s All About You Being in Control (Pride) Alpha player (trading control for agency) 5 - It’s All About You (Pride) Putting the games over people - Buddhist concept of valuing people over principles Flexing your games or knowledge Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 6 - People Not Taking Gaming Seriously (Sloth) Bringing the wrong attitude to the table Not respecting other’s property Cheetos Agreeing to play a game but not really focus on it 7 - Turning Play into Work? The nature of sin is that it takes something and good and twists it There’s more to life than games Anything can become your god Next Episode - Liz Davidson - Value of Solo Gaming CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).
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    1 h et 1 min
  • Episode 101: What Is Work?
    Jun 16 2024
    To define what play is, we have to define what work is. (This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.
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    1 h et 1 min
  • Episode 2: Six reasons board games are spiritual
    Apr 3 2022
    Daniel & Kevin have … a list show! We trade our top 3 ways that board games can be spiritual and authentically human. Our lists are different, but not completely, and then there's a bonus round for a bit of hilarity. Let's hear it for new board game burps. (Also, the game Kevin cannot think of during the podcast is This War of Mine.) Many thanks to Eljiah Hilty for our theme music.
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    58 min
  • Episode 22: The Medieval Book of Games
    Jan 22 2023
    We examine the medieval Book of Games, King Alfonso of Spain's 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games – their types, challenges, wisdom, and benefits. Yay for history! CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)
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    56 min
  • Episode 12: 5 Spiritual Lessons from Push Your Luck Games
    Aug 21 2022
    Kevin torments Daniel with a homebrewed Push Your Luck game based on Star Wars and Weird Al trivia (NOTE WE HAVE CHAPTER MARKERS NOW!). We then define push your luck games and glean some wisdom from these games: learning to take risks is good (and even Biblical, see Matthew 25:14-30); we can better understand ourselves and our comfort level with risk; we can learn to take smart risks instead of reckless ones; luck can be inclusive because everyone has a chance to win; we can't take luck personally; luck can build community. What do you think? Post your thoughts, responses, and questions on Instagram (https://www.instagram.com/boardgamefaith/) and Discord (https://discord.gg/RTpwD9V2). Support us on Patreon (https://www.patreon.com/boardgamefaith/posts).
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    1 h et 8 min
  • Episode 41: Board Game Rulebooks, with Jordan Ault
    Oct 22 2023
    What your Rulebooks Say About You INTRODUCTIONS RULEBOOKS ARE … COOL? - Roundtable vote: - intense pre-read - Read as you attempt to play - Watch YouTube - Have someone teach you - Dial 1-800-Rules-Lawyer - do you enjoy Rulebooks as a genre? - Any special Rulebooks of note? - KEVIN: Mage Knight is particularly loathed, even though it’s all in there - KEVIN: Frostpunk is a rulesbook work of art - DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion - Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer? - DANIEL: Telestrations TEACHING A GAME * How do you prefer to teach a game? * Share everything up front? * Unravel the rules as you play? * Do you find parallels between how you teach or learn games and how you teach and learn in your ministry? * DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy. * Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why? * DANIEL: Games where rules change every round. * When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid? * What is your favorite game or type of rules to teach? * DANIEL: Worker placement Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
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    1 h et 11 min
  • Episode 117: The Joy of Solo Tabletop Games
    Aug 17 2025
    In this episode of "Play Saves the World," hosts Daniel Hilty and Kevin Taylor dive into the captivating world of solo tabletop games. Discover the unique joys and challenges of playing games designed for one, from the strategic depth of solo modes in multiplayer games to the meditative experience of solo-only titles. Whether you're a seasoned solo gamer or curious about exploring this niche, Daniel and Kevin share their favorite games, personal insights, and the unexpected benefits of solo play. Tune in for a thoughtful exploration of how solo gaming can enhance your skills, provide a peaceful escape, and even help you enjoy your own company. Support us on Patreon (https://www.patreon.com/playsavestheworld)!
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    1 h et 14 min
  • Episode 3: Is Play Essential to the Human Experience?
    Apr 17 2022
    After naming some recently revisited games, Daniel discusses some lessons learned at a recent conference on play. Is play essential to the human experience? How can we games be more inclusive? How does play shape our early childhood in important ways, and can this include Minecraft? The discussion moves into play as a means of grace, and that play according to rules might be an analogy of grace and law. Pop culture jokes include the clap-on lamp from the 80s, and dad jokes include a can of diced tomatoes that secretly contains bookoo dice. Next episode: the book The Grasshopper by Bernard Suits. And a happy Easter, Passover, and Ramadan!
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    55 min